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Showing 1 to 15 of 147 results Save | Export
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Yuanyuan Li; Chengliang Wang; Xiaoqing Gu – Educational Technology & Society, 2025
Recently, there has been a growing interest in the potential of virtual reality-based teacher training (VRBTT). Despite this surge, the impact of VRBTT on teacher training outcomes remains unclear and cannot be generalized from generic VR-based training approaches. This study aimed to evaluate the overall effects of VRBTT and explore potentially…
Descriptors: Literature Reviews, Meta Analysis, Instructional Design, Teacher Education
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Mark Dalgarno; Una Foye; Jennifer Oates; Mary Leamy – Health Education Journal, 2025
Background: Recovery Colleges offer an educational approach to personal recovery within mental health services. Fundamentally, course design and delivery incorporates co-production via collaboration between practitioner and peer trainers. Objective: What guidance, training and support have been provided for peer and practitioner trainers who…
Descriptors: Mental Health, Educational Environment, Colleges, Instructional Design
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Song, Yanjie – Educational Technology Research and Development, 2021
Class orchestration with technology is gaining attention in managing multiple learning activities at multiple levels in the past decade. However, there is hardly a holistic picture of the research about class orchestration with technology. To understand how class orchestration with technology could help pedagogical practices, this review article…
Descriptors: Educational Technology, Technology Uses in Education, Learning Activities, Instructional Design
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Vishesh Kumar; Peter Wardrip; Rebecca Millerjohn – Educational Technology Research and Development, 2024
Makerspaces, especially in their diverse proliferating forms, support a broad variety of learning outcomes. There is rich work in attempting to understand and describe these learning goals. Yet, there is a lack of support for practitioners and educators to assess the learning in events and programming at makerspaces (and similar environments)…
Descriptors: Shared Resources and Services, Observation, Evaluation Methods, Program Evaluation
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Shahnama, Mojdeh; Ghonsooly, Behzad; Shirvan, Majid Elahi – Educational Technology Research and Development, 2021
Flipped learning is a pedagogical approach in which the traditional way of instruction is inverted by presenting new concepts and subject matters before class and allocating more class time to collaborative, individualized, and differentiated learning. Recently, the use of flipped learning has become popular in the context of learning English as a…
Descriptors: Meta Analysis, Instructional Effectiveness, Program Effectiveness, Flipped Classroom
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Sun, Lihui; Guo, Zhen; Hu, Linlin – Interactive Learning Environments, 2023
The cultivation of computational thinking (CT) skills is a key issue in talent cultivation today. This study reported a meta-analysis of 22 empirical studies to determine the effectiveness of using educational games to improve students' CT skills and the influence of various factors in instructional design on acquiring CT skills. The results…
Descriptors: Educational Games, Computation, Thinking Skills, Literature Reviews
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Andrea Hicks; Wissam Kontar – Journal of Civil Engineering Education, 2024
Engineering programs must produce graduates who are able to consider multicriteria decisions including ethical implications during engineering practice. Teaching students in a meaningful manner to consider these multifaceted decisions was investigated through the usage of disasters and primary coverage of infrastructure disasters. Students…
Descriptors: Engineering Education, Emergency Programs, Natural Disasters, Ethics
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Felix O. Quayson; Christopher Zirkle – Journal of Research Initiatives, 2022
The growing presence of online education can become a challenge for educational leaders and institutions to lead, manage, and explore in higher education. Online education can be complex when considering the social presence (Keast, 2022; Quayson, 2022), course development (Martin et al., 2019; Orlando, 2019), and economic outcomes (Burnett &…
Descriptors: Online Courses, Distance Education, Program Implementation, Leadership
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Martin, Florence; Chen, Yan; Moore, Robert L.; Westine, Carl D. – Educational Technology Research and Development, 2020
This systematic review of research on adaptive learning used a strategic search process to synthesize research on adaptive learning based on publication trends, instructional context, research methodology components, research focus, adaptive strategies, and technologies. A total of 61 articles on adaptive learning were analyzed to describe the…
Descriptors: Electronic Learning, Educational Research, Journal Articles, Computer Science
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Aadi Swadipto Mondal; Yuang Zhu; Kaushal Kumar Bhagat; Nasser Giacaman – Interactive Learning Environments, 2024
The aim of this study is to investigate the public opinion (i.e., the learners themselves) of apps incorporating emerging technologies Augmented Reality (AR) and Virtual Reality (VR) and find out how satisfied mobile platform users are with these technologies for educational purposes. We performed sentiment analysis of more than one million…
Descriptors: Educational Technology, Technology Uses in Education, Computer Oriented Programs, Computer Simulation
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Oo, Cherry Zin; Alonzo, Dennis; Asih, Ria – Issues in Educational Research, 2022
Teacher assessment literacy research with pre-service teachers (PSTs) has highlighted that they are not well prepared to use assessments to support student learning. Thus, initial teacher education (ITE) programs needs to ensure that PSTs are provided with a range of opportunities to acquire both theoretical and practical assessment knowledge and…
Descriptors: Preservice Teachers, Assessment Literacy, Preservice Teacher Education, Literature Reviews
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Marianne Grace Araneta; Marica Liotino; Taiwo Isaac Olatunji; Monica Fedeli – Innovations in Education and Teaching International, 2025
Opportunities and concerns regarding the use of Massive Open Online Courses (MOOCs) in higher education have evolved along with them. A concern is how their use could support the higher-order learning appropriate for higher education. Grounded in the conversational framework, this case study explored how reflective practice could be fostered in a…
Descriptors: MOOCs, Blended Learning, Teaching Methods, Higher Education
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Uluçinar, Ufuk – International Journal of Curriculum and Instructional Studies, 2021
Designed by the meta-synthesis method, the researchers examined the studies designed on the Understanding by Design (UbD) and implemented and their findings were qualitatively evaluated. It tried to obtain a comprehensive and holistic perspective on the effects and reflections of the model. 48 UbD studies were accessed from 6 databases, and 12…
Descriptors: Planning, Program Development, Program Design, Curriculum Design
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Laine, Teemu H.; Lindberg, Renny S. N. – IEEE Transactions on Learning Technologies, 2020
Effective educational interventions require sufficient learner engagement, which can be difficult to achieve if the learner is inadequately motivated. Games have been shown to possess powerful motivators that fuel a person's desire to engage in unattractive activities, such as learning theoretical material. However, to design an educational game…
Descriptors: Instructional Design, Educational Games, Learner Engagement, Learning Motivation
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Linxuan Yi; Di Liu; Tiancheng Jiang; Yucheng Xian – International Journal of Science and Mathematics Education, 2025
Artificial intelligence (AI) shows increasing potential to improve mathematics instruction, yet integrative quantitative evidence currently is lacking on its overall effectiveness and factors influencing success. This systematic review and meta-analysis investigate the effectiveness of AI on improving mathematics performance in K-12 classrooms…
Descriptors: Program Effectiveness, Artificial Intelligence, Technology Uses in Education, Elementary School Students
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