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Julia Mañero; Carlos Escaño – Interactive Learning Environments, 2024
Intercreativity is a phenomenon with significant social, cultural and educational implications in the postdigital era. Its meaning refers to the fact of solving problems and making a collective production. However--in a historical and philosophical context that has led to the rise and importance of knowledge production--intercreativity is a…
Descriptors: Creativity, Cooperative Learning, Problem Solving, Teaching Methods
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Liisa Ilomäki; Minna Lakkala; Veera Kallunki; Darren Mundy; Marc Romero; Teresa Romeu; Anastasia Gouseti – Review of Education, 2023
The rapid and ongoing technological developments and the changes in societal practices require us to update our understanding and skills relating to digital technology use continuously. Various frameworks have been created in recent years to explore the different aspects of "digital literacies" or "digital competencies" and a…
Descriptors: Technological Literacy, Educational Policy, Educational Research, Media Literacy
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da Cruz Alves, Nathalia; Gresse von Wangenheim, Christiane; Martins-Pacheco, Lúcia Helena – Informatics in Education, 2021
Creativity has emerged as an important 21st-century competency. Although it is traditionally associated with arts and literature, it can also be developed as part of computing education. Therefore, this article presents a systematic mapping of approaches for assessing creativity based on the analysis of computer programs created by the students.…
Descriptors: Creativity, 21st Century Skills, Computer Science Education, Programming
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Cathy Weng; Kifle Kassaw; Melese Astatke; Chichuan Yang – Interactive Learning Environments, 2024
This review examined the impact of online learning environments (OLE) on acquiring transferable skills (TS) through an analysis of 31 papers from the Web of Science database. Significant attention is given to critical thinking and communication skills, with moderate consideration given to creativity, problem-solving, and cooperation skills. Lesser…
Descriptors: Electronic Learning, Educational Environment, Transfer of Training, Skill Development
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Bowers, Lisa Jane – Open Learning, 2019
Machine haptics has been shown to assist and enhance human--computer interactions. Research from previous studies in the field of haptics has focused on developing a user's sense of realism of touch when using a haptic device. This paper examines the use of haptics for education, specifically for creative online education. The paper is presented…
Descriptors: Creativity, Distance Education, Tactual Perception, Interaction
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Jawwad, Sayed; AL-Hashimi, Mukhtar; Razzaque, Anjum; Hamdan, Allam – International Association for Development of the Information Society, 2019
Research catalyzes positive change for the economic development of a country which will lead to investments and job opportunities, consequently leading to a high Gross National Product. In recent year's higher education bodies has been emphasizing on embedding research activities within the undergraduate teaching activities leading to better…
Descriptors: Foreign Countries, Undergraduate Students, Cooperative Learning, Social Capital
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Yalcinalp, Serpil; Avci, Ümmühan – Turkish Online Journal of Educational Technology - TOJET, 2019
In order to effectively use emerging digital educational technologies educators should reflect on how these technologies influence student learning, including student creativity. Existing research shows that creativity can be supported by emerging technologies, but recent research in this area has not yet been reviewed. The purpose of our…
Descriptors: Creativity, Educational Technology, Curriculum Development, Technological Advancement