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Chih-Pu Dai; Fengfeng Ke; Yanjun Pan; Jewoong Moon; Zhichun Liu – Educational Psychology Review, 2024
Computer-based simulations for learning offer affordances for advanced capabilities and expansive possibilities for knowledge construction and skills application. Virtual agents, when powered by artificial intelligence (AI), can be used to scaffold personalized and adaptive learning processes. However, a synthesis or a systematic evaluation of the…
Descriptors: Computer Simulation, Artificial Intelligence, Educational Technology, Program Effectiveness
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Sajjad Farashi; Saeid Bashirian; Ensiyeh Jenabi; Katayoon Razjouyan – International Journal of Developmental Disabilities, 2024
Background: People with autism spectrum disorder (ASD) have difficulties recognizing emotions. Studies showed that virtual reality (VR) and computerized training programs might be used as potential tools for enhancing emotion recognition in such people. However, some inconsistencies were observed between the studies. Objective: In the current…
Descriptors: Computer Simulation, Training, Emotional Response, Autism Spectrum Disorders
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Osman Özdemir – Journal of Computer Assisted Learning, 2025
Background: In recent years, the widespread use of technology in classrooms has encouraged the transition from traditional lecture methods to digital-based learning environments. Technological game-based learning platforms, such as Kahoot!, which are used to encourage students' active participation and interaction in learning environments, are…
Descriptors: Game Based Learning, Video Games, Academic Achievement, Student Motivation
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Rohaida Mazlan; Zamri Mahamod; Khairul Azhar Jamaludin – Journal of Education and Learning (EduLearn), 2025
In recent years, the flipped classroom model has garnered significant attention in education, marking a shift from conventional teaching methods to a more student-centered approach. This systematic review delves into the implementation of flipped classrooms and their influence on educational environments. The focus is on effective teaching…
Descriptors: Flipped Classroom, Blended Learning, Technology Uses in Education, Gamification
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Chou, Hui Shan; Thong, Lay Teng; Chew, Han Shi Jocelyn; Lau, Ying – Technology, Knowledge and Learning, 2023
Lack of motivation and enjoyment is a challenge that many students face. Due to the current coronavirus pandemic, many lessons are not being conducted face-to-face. However, the use of robots has been proven able to alleviate this challenge. This review explores the barriers and facilitators of robot-assisted education among higher education…
Descriptors: COVID-19, Pandemics, Barriers, Robotics
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Mary Harbert C. Morgan; Sarah Huber-Krum; Leigh A. Willis; Joann Wu Shortt – Prevention Science, 2024
Parents of adolescents are faced with a variety of challenges related to their children's behavior and development. Behavioral parent training (BPT) programs may be effective strategies to mitigate adverse childhood experiences (ACEs) and other common behavioral problems in the adolescent period. Adolescence is the period following the onset of…
Descriptors: Parent Education, Adolescents, Behavior Problems, Educational Technology
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Yiannis Koumpouros – Smart Learning Environments, 2024
Augmented Reality (AR) technology is one of the latest developments and is receiving ever-increasing attention. Many researches are conducted on an international scale in order to study the effectiveness of its use in education. The purpose of this work was to record the characteristics of AR applications, in order to determine the extent to which…
Descriptors: Computer Simulation, Educational Technology, College Students, Computer Oriented Programs
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Mochamad Kamil Budiarto; Asrowi; Gunarhadi; Ravik Karsidi; Abdul Rahman – Electronic Journal of e-Learning, 2024
The importance of skills for vocational high school graduates in entering the workforce, facing competition, and increasing productivity, in accordance with the current industry needs, cannot be overstated. E-learning has become one of the platforms that vocational high schools can utilize to assist students in acquiring the necessary skills such…
Descriptors: Electronic Learning, Educational Technology, 21st Century Skills, Vocational Education
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Wenxue Yan; Minhua Ma – Journal of Educational Multimedia and Hypermedia, 2023
Despite a large number of augmented reality (AR) picture books available on the market, their quality varies. The aim of this study is to analyse AR picture books' features, benefits and drawbacks through a review of academic literature and award-winning commercial works on the subject and to provide insight into future trends. Our approach has…
Descriptors: Computer Simulation, Picture Books, Educational Technology, Technology Uses in Education
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Xu, Wei; Dai, Tao-Tao; Shen, Zhi-Yi; Yao, Yu-Jia – Interactive Learning Environments, 2023
In recent years, more and more technical tools have been introduced into various museums, bringing new opportunities and challenges for the research of museum learning. Whether the application of these technologies can effectively improve the effects of museum learning has become a major problem perplexing museum learning researchers. In this…
Descriptors: Museums, Educational Technology, Technology Uses in Education, Program Effectiveness
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Gulnur Sattar; Saltanat Rustemova; Zhanar Nebessayeva – Open Education Studies, 2025
This review examines the integration of socially interactive methods and digital technologies into art education to deepen students' perception and understanding of artists' creativity, as well as to develop critical thinking and analytical skills. The study synthesizes existing literature, theoretical frameworks, and case analyses to explore the…
Descriptors: Educational Technology, Technology Uses in Education, Art Education, Artists
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Mochamad Kamil Budiarto; Asrowi; Gunarhadi; Sunardi; Abdul Rahman – Journal of Learning for Development, 2025
The lack of innovative implementation of digital learning media presents obstacles to accessing course materials, leading to unequal learning opportunities among students and, subsequently, lower graduate competencies. This study aimed to review the research studies on the effects of implementing digital learning media in various formats and its…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Monika Dockendorff; Florencia Gomez Zaccarelli – International Journal of Mathematical Education in Science and Technology, 2025
Over the last several decades, digital technology (DT) integration in teaching and learning mathematics has received considerable attention, as such integration has not led to the expected results. Teacher education is a critical factor -- even more important than access to tools and devices -- in technology-enhanced teaching and learning. The…
Descriptors: Preservice Teacher Education, Mathematics Teachers, Educational Technology, Technology Integration
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Martins, Bruno Rodrigo; Jorge, Joaquim Armando; Zorzal, Ezequiel Roberto – Interactive Learning Environments, 2023
Studies indicate that Augmented Reality (AR) is quickly becoming an effective technology for training programs. This systematic literature review (SLR) aims to screen works published on AR for corporate training. We describe AR training applications, discuss current challenges, literature gaps, opportunities, and tendencies of corporate AR…
Descriptors: Computer Simulation, Educational Technology, Industrial Training, On the Job Training
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Güney, Kaan – Research in Social Sciences and Technology, 2023
This paper intends to explore the various ways in which social media can be used to enhance learning and engagement, as well as the potential challenges and risks that may arise. The study focuses on face-to-face formal K-12 education which is a system that generally covers 12 grades including primary and secondary schools. The manuscript provides…
Descriptors: Social Media, Educational Technology, Elementary Secondary Education, Program Effectiveness
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