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Jill Stefaniak; Meimei Xu; Fan Yang – TechTrends: Linking Research and Practice to Improve Learning, 2025
Instructional design practices consist of design decisions. It often comprises decisions across analysis, design, development, implementation, and evaluation. This paper presents the findings of a scoping review that explored how decision-making is discussed in learning design research over the past four decades. This scoping review of research…
Descriptors: Instructional Design, Decision Making, Educational Technology, Educational History
Yan Li; Xinyan Zhou; Hong-biao Yin; Thomas K. F. Chiu – Smart Learning Environments, 2025
Artificial Intelligence (AI) chatbots, with their ability to engage in conversations that resemble human interactions, have been increasingly applied to language teaching. Most recent review studies overlook student learning outcomes and the methods to achieve these outcomes in chatbot-supported language learning. Activity Theory (AT) offers a…
Descriptors: Artificial Intelligence, Educational Technology, Language Acquisition, Outcomes of Education
Fangfang Zhu; Zhongling Pi; Jiumin Yang – Educational Psychology Review, 2024
This meta-analysis explores the impact of positive instructors on learning from instructional videos. Both the contagion theory and the cognitive-affective theory of learning with media suggest that positive instructors can facilitate learning. This review analyzed 37 studies reporting various outcomes, including positive emotion, motivation,…
Descriptors: Video Technology, Teacher Attitudes, Positive Attitudes, Educational Technology
Chareen Snelson; Yu-Hui Ching; Yu-Chang Hsu; Ross Perkins; Michele Alfieri – Distance Education, 2024
The purpose of this scoping review is to synthesize knowledge of gamified online course design processes and practices extracted from the peer-reviewed research literature. The scoping review followed a systematic process involving five main stages: (a) identifying research questions, (b) identifying relevant studies, (c) study selection, (d)…
Descriptors: Gamification, Online Courses, Curriculum Design, Instructional Design
Zilong Pan; Lauren Biegley; Allen Taylor; Hua Zheng – Journal of Learning Analytics, 2024
The learning management system (LMS) is widely used in educational settings to support teaching and learning practices. The usage log data, generated by both learners and instructors, enables the development and implementation of learning analytics (LA) interventions aimed at facilitating teaching and learning activities. To examine the current…
Descriptors: Learning Analytics, Learning Management Systems, Intervention, Teacher Improvement
Warakon Phommanee; Boonrat Plangsorn; Sutithep Siripipattanakul – Contemporary Educational Technology, 2023
Learning experience design (LXD) is a new wave in educational technology and learning design. This study was conducted to clarify conceptual change to practice by applying a systematic literature review to a combination text mining and bibliometric analysis technique to visualization network. Based on the study selection articles from SCOPUS. Our…
Descriptors: Learning Analytics, Learning Experience, Instructional Design, Bibliometrics
Fyfield, Matthew; Henderson, Michael; Phillips, Michael – Australasian Journal of Educational Technology, 2022
Instructional videos are increasingly part of the teaching practices of educators across all sectors. The most common theoretical lens used to design and evaluate instructional videos has been to apply principles emerging from the cognitive theory of multimedia learning. However, these principles have been largely developed from research using…
Descriptors: Instructional Improvement, Instructional Design, Video Technology, Educational Technology
Felix O. Quayson; Christopher Zirkle – Journal of Research Initiatives, 2022
The growing presence of online education can become a challenge for educational leaders and institutions to lead, manage, and explore in higher education. Online education can be complex when considering the social presence (Keast, 2022; Quayson, 2022), course development (Martin et al., 2019; Orlando, 2019), and economic outcomes (Burnett &…
Descriptors: Online Courses, Distance Education, Program Implementation, Leadership
Andrew A. Tawfik; Linda Payne; Heather Ketter; Jedidiah James – Technology, Knowledge and Learning, 2025
In contrast to traditional views of instructional design that are often focused on content development, researchers are increasingly exploring learning experience design (LXD) perspectives as a way to espouse a broader and more holistic view of learning. In addition to cognitive and affective perspectives, LXD includes perspectives on…
Descriptors: Instructional Design, Educational Technology, Technology Integration, Usability
Moore, Stephanie L.; Baca, Olivia; Ahrens, Charis – Educational Technology Research and Development, 2023
This scoping review of research explores the use of educational technologies for adult literacy, specifically for those with low literacy skills. The sample explores research published since 2010 across four major databases, yielding 21 relevant peer-reviewed articles published through the end of 2020. Half of the final included studies were…
Descriptors: Educational Technology, Technology Uses in Education, Adult Literacy, Foreign Countries
Aadi Swadipto Mondal; Yuang Zhu; Kaushal Kumar Bhagat; Nasser Giacaman – Interactive Learning Environments, 2024
The aim of this study is to investigate the public opinion (i.e., the learners themselves) of apps incorporating emerging technologies Augmented Reality (AR) and Virtual Reality (VR) and find out how satisfied mobile platform users are with these technologies for educational purposes. We performed sentiment analysis of more than one million…
Descriptors: Educational Technology, Technology Uses in Education, Computer Oriented Programs, Computer Simulation
Characteristics and Recommendations for the Virtual Role Model Visit -- Based on a Literature Review
Skov, Mette; Lykke, Marianne – Journal of Science Education and Technology, 2023
In recent years, several role-modelling initiatives have been testing and exploring the use of digital technologies to facilitate young people's encounters with role models in the science, technology, engineering, and mathematics (STEM) fields. The aim of this article is twofold. Firstly, through a literature review, the article aims to provide an…
Descriptors: Role Models, STEM Education, Instructional Design, Educational Technology
Guo, Lin – Journal of Computer Assisted Learning, 2022
Background: It has been assumed that prompting students to plan, monitor and evaluate their learning process could stimulate strategy use and thereby improve learning outcomes. Objectives: This study aimed to examine the effects of metacognitive prompts on students' self-regulated learning (SRL) and learning outcomes in the context of…
Descriptors: Metacognition, Independent Study, Learning Processes, Outcomes of Education
Yu, Dejian; Yan, Zhaoping; He, Xiaorong – Education and Information Technologies, 2022
With the development of mobile communication technology and the widespread popularization of mobile devices, mobile learning (m-learning) as a new learning model has achieved rapid development in many fields. Therefore, it is essential to clearly describe the knowledge development trajectory and research topics in the field of m-learning. This…
Descriptors: Handheld Devices, Instructional Design, Higher Education, Educational Technology
Jia, Shijiao; Bava Harji, Madhubala – Education and Information Technologies, 2023
This paper presents a scientometric analysis of task-based teaching and learning using CiteSpace based on the research literature retrieved from the Web of Science core collection between 2013 and 2022. CiteSpace is employed to analyze the data, as it minimizes subjectiveness and increases credibility. A total of 1799 bibliographic records related…
Descriptors: Educational Research, Teaching Methods, Task Analysis, Language Acquisition

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