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Ismail Thamarasseri; Vandana Chandran – Journal of Educational Technology, 2025
This research explains Sustainable Development (SD) and explores the significance of sustainability education in the 21st century. The research points out the potential of gamification as a tool to enhance sustainable education. By integrating game elements into learning experiences, gamification can increase student engagement, motivation, and…
Descriptors: Sustainable Development, Gamification, Sustainability, Problem Solving
Zinab Aba-Oli; Kidane Koyas; Abera Husen – School Science and Mathematics, 2025
This qualitative review aims to describe the current status of problem-based learning (PBL) implementation in mathematics and identify research gaps in the area of investigation. Literature was searched using the ERIC and Google Scholar search engines. The inclusion/exclusion criteria included: articles published in reputable journals in English…
Descriptors: Thinking Skills, Problem Based Learning, Problem Solving, Intervention
Anna Ehrlin; Daniel Sundmark – International Journal of Work-Integrated Learning, 2025
Engineering education must not only be scientifically based, but also relevant to the future job market. Education incorporating elements of work-integrated learning (WIL) aims to achieve this by combining academic learning with practical work experience. This literature review examines WIL's impact on engineering education. Through a snowballing…
Descriptors: Engineering Education, Work Based Learning, Educational Benefits, Higher Education
Jessica Oudenampsen; Enny Das; Nicole Blijlevens; Marjolein H. J. van de Pol – Review of Higher Education, 2024
This review systematically synthesizes empirical evidence on learning outcomes of interdisciplinary learning. A meta-synthesis approach was used to synthesize data in two rounds, based on strict (n = 38) versus more lenient (n = 60) operationalizations of interdisciplinary learning. The results revealed a variety of interdisciplinary learning…
Descriptors: Interdisciplinary Approach, Higher Education, Outcomes of Education, Metacognition
Sultan Khalaf G. Alotaibi – British Journal of Religious Education, 2025
Teaching strategies used by teachers have a direct impact on how well their students learn high-order thinking skills. The purpose of this study was to summarise prior research on the application of higher-order thinking skills from the perspective of a teacher in Islamic education. The PRISMA guidelines were used to search for the relevant…
Descriptors: Islam, Religious Education, Teacher Attitudes, Thinking Skills
Himendra Balalle – Discover Education, 2025
Recent technologies, like virtual reality (VR), augmented reality (AR), and mixed reality (MR), have revolutionised education. Whereas AR brings the content to life in the real world, VR makes it completely digital, and MR is a blend of both the physical and virtual worlds. This paper discusses how virtual technology could be used in higher…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Nia Kania; Yaya Sukjaya Kusumah – Malaysian Journal of Learning and Instruction, 2025
Purpose -- This article comprehensively examines the existing body of literature about the assessment tools employed for evaluating higher-order thinking skills (HOTS) in mathematics within the last five years. The study endeavors to offer a comprehensive overview of measuring instruments for HOTS in mathematics, utilizing precise and up-to-date…
Descriptors: Thinking Skills, Student Evaluation, Evaluation Methods, Mathematics Education
Da Tien Nguyen – International Journal of Education in Mathematics, Science and Technology, 2025
This paper reviews the literature on Project-Based Learning (PjBL) as an experiential pedagogical methodology in general education. Using VOSviewer, a bibliometric analysis tool, the review explores the evolution, key themes, and prominent research trends within the PjBL field. The analysis identifies influential publications, authors, and…
Descriptors: Student Projects, Active Learning, Experiential Learning, Interdisciplinary Approach
Bernardi, Fla´via M.; Pazinato, Mauri´cius S. – Journal of Chemical Education, 2022
The Case Study (CS) method is a teaching methodology based on constructivism and centered on students, which actively develops their learning. Through the study of a case, which can be a real or fictional story based on everyday life, the student is asked to solve a dilemma and thus is expected to develop higher skills. Through this systematic…
Descriptors: Chemistry, Literature Reviews, Case Method (Teaching Technique), Problem Solving
Portia Amoa-Danquah; Kira J. Carbonneau – Current Issues in Education, 2025
This systematic review of reviews is an exploratory study that aims to synthesize the myriad of reviews about Problem-Based Learning (PBL) to provide a consensus regarding the definition, components, effectiveness, and most common areas of application of PBL. This will provide educators and policymakers with a robust framework to enhance…
Descriptors: Literature Reviews, Instructional Effectiveness, Problem Based Learning, Student Centered Learning
List, Alexandra; Sun, Yuting – Educational Psychology Review, 2023
For this systematic review, learning from multiple texts served as the specific context for investigating the constructs of higher-order (HOT), critical (CT), and critical-analytic (CAT) thinking. Examining the manifestations of HOT, CT, and CAT within the specific context of learning from multiple texts allowed us to clarify and disentangle these…
Descriptors: Critical Thinking, Thinking Skills, Learning Processes, Reading Materials
Sam Maesschalck – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: This paper explores the potential value of critical thinking in computer science education and discusses strategies for its integration across the curriculum. Background: As technology rapidly evolves and becomes increasingly integrated into society, there is a growing need for computer science graduates who can think critically about…
Descriptors: Computer Science Education, Critical Thinking, Integrated Curriculum, Curriculum Development
Isnanik Juni Fitriyah; Sony Yunior Erlangga; Andik Wahyun Muqoyyidin; Septi Aprilia – Discover Education, 2025
Research on the possible benefits of digital games for learning outcomes in STEM education has shown mixed results, which is another reason that this study is focused on inconsistencies in past research outcomes. Moreover, it seeks to explore the moderator variables which affect the success of digital games like game design, interactive…
Descriptors: Educational Games, Computer Games, STEM Education, Meta Analysis
Marley Belot – Online Submission, 2025
Space exploration requires individuals who can think critically, adapt to uncertainty, and learn in cognitively complex environments. This paper examines how Human Systems Engineering (HSE) and cognitive design principles can enhance both astronaut training and STEM education on Earth. The same methodologies that help astronauts manage stress,…
Descriptors: Human Factors Engineering, Cognitive Processes, STEM Education, Aerospace Education
John Jairo Jaramillo; Andrés Chiappe – Prospects, 2024
This article describes a systematic literature review focused on identifying substantial drawbacks in the current curricula and on the challenges to developing AI-driven curricula. One hundred thirty articles were read in depth and qualitatively analyzed. The results suggest that educational stakeholders should integrate AI into the curriculum…
Descriptors: Trend Analysis, Interdisciplinary Approach, Problem Solving, Futures (of Society)

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