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Showing 1 to 15 of 37 results Save | Export
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Jessica Oudenampsen; Enny Das; Nicole Blijlevens; Marjolein H. J. van de Pol – Review of Higher Education, 2024
This review systematically synthesizes empirical evidence on learning outcomes of interdisciplinary learning. A meta-synthesis approach was used to synthesize data in two rounds, based on strict (n = 38) versus more lenient (n = 60) operationalizations of interdisciplinary learning. The results revealed a variety of interdisciplinary learning…
Descriptors: Interdisciplinary Approach, Higher Education, Outcomes of Education, Metacognition
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Guo, Yawei; Lin, Shengjie; Acar, Selcuk; Jin, Shuxian; Xu, Xizheng; Feng, Ye; Zeng, Yuntao – Journal of Creative Behavior, 2022
Evaluative skill, the ability to accurately assess ideas in terms of originality or creativity, is a critical component of creativity. It involves discarding bad ideas and discerning ideas that are worthwhile to pursue. In light of the growing research on the association between individuals' evaluative skill and divergent thinking (DT), a research…
Descriptors: Creative Thinking, Meta Analysis, Tests, Creativity
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Mary-Ann Isaacs; Jo Tondeur; Sarah Howard; Magdalena Claro; Johan van Braak – Technology, Pedagogy and Education, 2024
Digital storytelling (DST) is an educational strategy that has been shown to be capable of developing a wide range of skills. The focus of this review is to examine the relationship between this strategy and the development of 21st-century skills, a highly relevant notion in today's educational systems. The findings combine qualitative evidence…
Descriptors: Story Telling, Computer Assisted Instruction, Computer Uses in Education, 21st Century Skills
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Julián Ricardo Gómez Niño; Liliana Patricia Árias Delgado; Andrés Chiappe; Eric Ortega González – Journal of Research in Childhood Education, 2025
This systematic review examines how gamification and artificial intelligence (AI) can converge to foster essential 21st-century skills like creativity, collaboration, and critical thinking in education. The review followed the main PRISMA statement guidelines, resulting in 175 articles for qualitative content analysis and bibliometric network…
Descriptors: Gamification, Artificial Intelligence, Technology Uses in Education, 21st Century Skills
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Dogan, Yunus; Batdi, Veli – Journal of Learning for Development, 2021
An increase in research on the teaching of creativity in learning environments is being witnessed as more studies continue to reveal its effects on learning outcomes and academic achievement. Thus, any investigative attempt to examine the relevant approaches to teaching of creative thinking skills is appreciated within the creativity literature.…
Descriptors: Brainstorming, Creative Thinking, Academic Achievement, Creativity
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Hayuni Retno Widarti; Antuni Wiyarsi; Sri Yamtinah; Ari Syahidul Shidiq; Meyga Evi Ferama Sari; Putri Nanda Fauziah; Deni Ainur Rokhim – Journal of Education and Learning (EduLearn), 2025
One way to preserve culture in education is through ethnoscience-based learning, especially in chemical materials linked to various fields of science in life, including social and cultural. Ethnoscience is a process of reconstructing indigenous science knowledge with scientific science. This research aims to explore trends in ethnoscience-based…
Descriptors: Chemistry, Science Education, Ethnology, Indigenous Knowledge
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Yi Xue – Education and Information Technologies, 2025
The widespread diffusion of portable tablets and 5G technology heralded a new era of mobile-assisted language learning. Educators and practitioners have shown keen interest in introducing spherical video virtual reality to facilitate pedagogical practices. Although a substantial number of empirical studies have been carried out to observe the…
Descriptors: Computer Simulation, Video Technology, Technological Advancement, Technology Uses in Education
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Ismail Celik; Egle Gedrimiene; Signe Siklander; Hanni Muukkonen – Australasian Journal of Educational Technology, 2024
Twenty-first-century skills should be integrated into higher education to prepare students for complex working-life challenges. Artificial intelligence (AI)-powered tools have the potential to optimise skill development among higher education students. Therefore, it is important to conceptualise relevant affordances of AI systems for 21st-century…
Descriptors: Artificial Intelligence, 21st Century Skills, Higher Education, Educational Research
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Fitri Agustina Lubis; Yus Mochamad Cholily; Abdulkadir Rahardjanto; Yuni Pantiwati; Poncojari Wahyono – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
The aim of this research is to determine the relationship between learning models "Project-Based Learning" (PjBL) and the local potential of South Tapanuli for positive attitudes and critical thinking skills of students. The research method uses "Systematic Literature Review" (SLR) assisted by Google Scholar and Publish or…
Descriptors: Critical Thinking, Student Attitudes, Creativity, Communication Skills
Saroyan, Alenoush – OECD Publishing, 2022
Developed as one of the resources within the context of the OECD /Centre for Educational Research and Innovation (CERI)ERI project entitled "Fostering and assessing students' creative and critical thinking skills in higher education", this paper focuses on ways in which students' creativity and critical thinking can be fostered in higher…
Descriptors: Higher Education, Creativity, Creative Thinking, Critical Thinking
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Yeni Erita; Yalvema Miaz; Jupriani Jupriani; Silvi Hevria; Rosmadi Fauzi – Open Education Studies, 2024
Artificial intelligence (AI) and virtual reality (VR) are interconnected, integrated technologies that help to visualize AI systems and increase the fidelity and interactivity of VR in the educational field. Using VR and AI technology, teachers can promote thinking and knowledge in learning. This research aims to analyze and highlight several…
Descriptors: Computer Simulation, Artificial Intelligence, 21st Century Skills, Elementary School Students
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Cathy Weng; Kifle Kassaw; Melese Astatke; Chichuan Yang – Interactive Learning Environments, 2024
This review examined the impact of online learning environments (OLE) on acquiring transferable skills (TS) through an analysis of 31 papers from the Web of Science database. Significant attention is given to critical thinking and communication skills, with moderate consideration given to creativity, problem-solving, and cooperation skills. Lesser…
Descriptors: Electronic Learning, Educational Environment, Transfer of Training, Skill Development
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Oriol Nadal; Mireia Usart; Cristina Valls-Bautista; Carolina Alcantar-Nieblas; Leonardo David Glasserman-Morales – Educational Process: International Journal, 2025
Background/purpose: There is increasing interest in incorporating maker culture into primary and secondary education to foster student competencies beyond academic achievement and prepare students for 21st-century challenges. This systematic literature review examines the implementation of maker education in formal educational contexts, focusing…
Descriptors: Literature Reviews, Meta Analysis, Elementary Secondary Education, Cooperative Learning
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Pearson, Heather Ann; Dubé, Adam Kenneth – Education and Information Technologies, 2022
3D printing is an emerging educational technology that is said to prepare learners for a more technologically designed world. In this review, 3D printing studies are analyzed to identify the dominant theoretical approaches and learning outcomes associated with 3D printing in education. Five theories are identified, including situated learning…
Descriptors: Computer Peripherals, Printing, Educational Technology, Situated Learning
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Dinelti Fitria; Asrizal Asrizal; Muhammad Dhanil; Lufri Lufri – International Journal of Education in Mathematics, Science and Technology, 2024
Various similar primary studies report varying impacts of applying blended problem-based learning (Blended PBL) in improving students' 21st-century skills. This study aims to group similar studies on the effect of blended PBL on students' 21st-century skills in science learning through meta-analysis. In addition, studies were analyzed on…
Descriptors: Blended Learning, Problem Based Learning, 21st Century Skills, Science Instruction
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