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Jinqi Ding; Yuxin Shi; Quanlei Yu; Suping Sun; Han Liu; Wanjun Zhou; Wenhui Zhao; Qingbai Zhao; Suo Jiang – Journal of Creative Behavior, 2025
With the increasing popularity of the Internet, there is significant interest among academics and the public in understanding the relationship between the Internet and individual development. However, the association between digital games use and creativity has been a topic of controversy, as highlighted in previous research. This study aimed to…
Descriptors: Collectivism, Individualism, Computer Games, Creativity
Hui Zhao; Ying Huang; Bangdan Liu; Mengjiao Han – Journal of Creative Behavior, 2025
Multilevel scientific creativity of college students has gained increasing scholarly attention. However, the double-edged effects of a playful climate on creativity have often been overlooked, while single-level theoretical frameworks have hindered the understanding of complex scientific creative processes. In this review, the relationship between…
Descriptors: Foreign Countries, College Students, College Science, Science Education
Qi Lang; Shengjing Tian; Mo Wang; Jianan Wang – IEEE Transactions on Learning Technologies, 2024
Entrepreneurship education is critical in encouraging students' innovation, creativity, and entrepreneurial spirit. It provides essential skills and knowledge, enabling them to open their creative potential and apply innovative thinking across diverse professional fields. With the widespread application of large language models in education,…
Descriptors: Entrepreneurship, Business Administration Education, Artificial Intelligence, Creativity
Ruth Megawati; Wachju Subchan; Dwi Wahyuni; Tanta Tanta – Open Education Studies, 2025
Integrating the STEM method within the Education 5.0 framework can markedly improve 21st-century skills in high school pupils by unifying science, technology, engineering, and mathematics into a comprehensive learning plan. This study systematically reviews how STEM education within Education 5.0 frameworks specifically improves digital literacy,…
Descriptors: STEM Education, 21st Century Skills, College Students, Technological Literacy
Yogesh Sharma; Ankit Suri; Rajeev Sijariya; Lokesh Jindal – E-Learning and Digital Media, 2025
The aim of the research is to investigate the role of Education 4.0 in innovative curricular practices and digital literacy, weaving logically with the central focus of the study on identifying new and emerging areas in the field. The research uses bibliometric analysis and scientific mapping to analyse the body of knowledge already published and…
Descriptors: Digital Literacy, Curriculum Development, Educational Practices, Role of Education
Liisa Ilomäki; Minna Lakkala; Veera Kallunki; Darren Mundy; Marc Romero; Teresa Romeu; Anastasia Gouseti – Review of Education, 2023
The rapid and ongoing technological developments and the changes in societal practices require us to update our understanding and skills relating to digital technology use continuously. Various frameworks have been created in recent years to explore the different aspects of "digital literacies" or "digital competencies" and a…
Descriptors: Technological Literacy, Educational Policy, Educational Research, Media Literacy
Brandt, W. Christopher – National Center for the Improvement of Educational Assessment, 2021
Creative insights and advances influence improved learning conditions and innovations for addressing global challenges. Moreover, technological advances make information universally available, which has rapidly accelerated progress across economic sectors. These advances have major implications for educators and, further, the knowledge and skills…
Descriptors: Creativity, Success, Job Skills, 21st Century Skills
Novak, Elena; Brannon, Megan; Librea-Carden, Mila Rosa; Haas, Amy L. – Journal of Computer Assisted Learning, 2021
Although 3D printing (3DP) technology has become an increasingly popular educational tool in recent years, very little is known about the learning benefits of this technology. This systematic literature review synthesized empirical research on learning with 3DP in various educational settings, focusing on publication and study participants'…
Descriptors: Computer Peripherals, Printing, Technology Uses in Education, Educational Benefits
Duncan, Jana; West, Richard E. – Educational Research and Reviews, 2018
This literature review discusses the similarities in main themes between Csikszentmihályi theory of individual flow and Sawyer theory of group flow, and compares Sawyer's theory with existing concepts in the literature on group work both in education and business. Because much creativity and innovation occurs within groups, understanding group…
Descriptors: Group Dynamics, Cooperative Learning, Models, Creativity
Higuera Martínez, Oscar Iván; Fernández-Samacá, Liliana; Serrano Cárdenas, Lizeth Fernanda – European Journal of Engineering Education, 2021
This article conducts a systematic review of the literature, which seeks to present opportunities and trends in fostering creativity in science and engineering. The literature review is based on four phases: to identify eligible articles, screen and classify the selected documents, analyse the content and the citations, and report the findings and…
Descriptors: Creativity, Engineering Education, Creative Development, Science Education
Cruz, Mariana Leandro; Saunders-Smits, Gillian N.; Groen, Pim – European Journal of Engineering Education, 2020
The purpose of this systematic review is to evaluate the state-of-the-art of competency measurement methods with an aim to inform the creation of reliable and valid measures of student mastery of competencies in communication, lifelong learning, innovation/creativity and teamwork in engineering education. We identified 99 studies published in…
Descriptors: Engineering Education, Educational Research, Competence, Communication Skills
Kerr, Barbara A.; Birdnow, Maxwell; Hallaert, Jenelle; Alexander, Keely; Malmsten, Robyn; Stull, Olivia; Wright, J. D.; Lucas, Brittany; Swanson, Rachel; Claiborn, Grace J. – Gifted and Talented International, 2017
This comprehensive literature review (CLR) is an analysis and synthesis of literature, observations, interviews, and artifacts as a means to answer the question, "Why is Iceland so innovative?" Iceland is considered by international indices as a leading nation in innovation in many fields, including design, music, art, and literature. A…
Descriptors: Observation, Interviews, Graduate Students, Counselor Training
Williams, Rich; Runco, Mark A.; Berlow, Eric – Creativity Research Journal, 2016
This article describes the themes found in the past 25 years of creativity research. Computational methods and network analysis were used to map keyword theme development across ~1,400 documents and ~5,000 unique keywords from 1990 (the first year keywords are available in Web of Science) to 2015. Data were retrieved from Web of Science using the…
Descriptors: Creativity, Research, Network Analysis, Innovation
Moffatt, Ken; Panitch, Melanie; Parada, Henry; Todd, Sarah; Barnoff, Lisa; Aslett, Jordan – Review of Education, Pedagogy & Cultural Studies, 2016
In this article the authors explore a Canadian example of how the language of innovation reproduces discourses of neoliberalism in postsecondary education policy documents. How innovation is defined and used in postsecondary education is explored through the analysis of international and regional policy documents. Through their research they ask…
Descriptors: Educational Change, Educational Innovation, Discourse Analysis, Language Usage
Hyuksoo Kwon; Eunsang Lee; Dongkuk Lee – Journal of Baltic Science Education, 2016
This study aims to synthesize the research findings on the effects of K-12 invention education regarding creativity, attitudes toward invention, attitudes toward science, and tendency for technological problem solving in South Korea. Meta-analyses were conducted by calculating the effect size of 37 studies, including theses and journal papers…
Descriptors: Meta Analysis, Elementary School Students, Secondary School Students, Intellectual Property

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