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Eadaoin J. Slattery; Paula Lehane; Deirdre Butler; Michael O'Leary; Kevin Marshall – Review of Education, 2025
Minecraft is a popular digital game-based learning (DGBL) tool used in learning environments around the world. With increasing emphasis on evidence-informed practice and policymaking in educational systems, this paper systematically reviews the evidence base behind the use of Minecraft in improving academic, cognitive, motivational-affective and…
Descriptors: Game Based Learning, Computer Games, Educational Games, Children
Mullen, Amanda – ProQuest LLC, 2022
Motivating students to learn and engaging them in the learning process is a constant struggle among teachers. The lack of motivation and engagement in reading lessons is one-reason elementary students are struggling to reach proficiency in reading. This systematic review used current literature to investigate the best practices seen in elementary…
Descriptors: Elementary School Students, Learning Motivation, Reading Skills, Best Practices
Beattie, Ellen N. – COABE Journal: The Resource for Adult Education, 2021
Since the Industrial Revolution in the early 19th century, technological advances have driven the workforce's skill set requirements. Rapidly evolving technology, including advanced automation and artificial intelligence, spark organizational needs to thrive in a time of uncertainty and accelerating change. Increasing demands from this highly…
Descriptors: Adult Education, Creativity, Job Skills, Technological Advancement

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