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Alejandra Ramírez-Segado; Alicia Benarroch; Francisco Javier Carrillo-Rosúa; David Aguilera – European Journal of Science and Mathematics Education, 2025
The present study aims to review the state of the art regarding the use of video games (VGs) in science, technology, engineering, and mathematics (STEM) education and to analyse their implications for students' competency development in STEM areas. A systematic review was conducted following the preferred reporting items for systematic reviews and…
Descriptors: STEM Education, Video Games, Competence, Game Based Learning
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Shu, Liuyi; Liu, Min – Journal of Educational Multimedia and Hypermedia, 2019
Game-based learning is getting popular in both K-12 schools and colleges. Research is needed to understand how engagement can influence learning and what specific factors of game-based learning that affect learners. In this study, we reviewed a total of 20 empirical studies from refereed journals that examined student engagement in game-based…
Descriptors: Learner Engagement, Educational Games, Learning Processes, Outcomes of Education