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Cattaneo, Kelsey Hood – Journal of New Approaches in Educational Research, 2017
Designing learning environments to incorporate active learning pedagogies is difficult as definitions are often contested and intertwined. This article seeks to determine whether classification of active learning pedagogies (i.e., project-based, problem-based, inquiry-based, case-based, and discovery-based), through theoretical and practical…
Descriptors: Active Learning, Theory Practice Relationship, Student Projects, Problem Based Learning
King, Andrew – Technology, Pedagogy and Education, 2009
This article will review educational literature relevant to the design and implementation of a learning technology interface (LTI) into an undergraduate music technology curriculum. It also explores through empirical enquiry some of the advantages and disadvantages of using learning technology. This case study adopted a social-constructivist…
Descriptors: Feedback (Response), Constructivism (Learning), Music Education, Experiential Learning
Peer reviewedvan Joolingen, Wouter R.; de Jong, Ton – Instructional Science, 1992
Discussion of computer simulations used for exploratory learning focuses on the design of a hypothesis scratchpad that students can use for hypothesis generation and testing. An experiment with college chemistry students that compared three versions of the scratchpad is described, and the effect of the scratchpads on learning environments is…
Descriptors: Chemistry, Comparative Analysis, Computer Assisted Instruction, Computer Simulation

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