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Christine C. A. van Nooijen; Bjorn B. de Koning; Wichor M. Bramer; Anna Isahakyan; Maryam Asoodar; Ellen Kok; Jeroen J. G. van Merrienboer; Fred Paas – Educational Psychology Review, 2024
Visual problem-solving is an essential skill for professionals in various visual domains. Novices in these domains acquire such skills through interactions with experts (e.g., apprenticeships). Experts guide novice visual problem-solving with scaffolding behaviours. However, there is little consensus about the description and classification of…
Descriptors: Cognitive Processes, Difficulty Level, Expertise, Novices
Angelo Marade – Commission for International Adult Education, 2024
As noted by UNESCO, the Marrakech Framework for Action can be considered as a call for action to promote and maintain a socially cohesive learning environment inclusive of all. As it pertains to international students successfully attending American schools, colleges, and universities, a welcoming socially cohesive learning environment has been…
Descriptors: Foreign Students, Interaction, Cognitive Processes, Educational Environment
Yi Xue – Education and Information Technologies, 2025
The widespread diffusion of portable tablets and 5G technology heralded a new era of mobile-assisted language learning. Educators and practitioners have shown keen interest in introducing spherical video virtual reality to facilitate pedagogical practices. Although a substantial number of empirical studies have been carried out to observe the…
Descriptors: Computer Simulation, Video Technology, Technological Advancement, Technology Uses in Education
Albrecht, Lindsey; Starnes, Hannah; Benton, Katie; Bol, Awel; Gettings, Emily; Dagenhard-Trainer, Paige – Journal of Intellectual Disabilities, 2022
Interactive digital art can be a beneficial therapeutic intervention for a variety of populations, but specifically for the population of intellectual and developmental disabilities. Interactive digital art uses the engagement of the participant to create a digital form of art. The purpose of this literature review is to explore the effects that…
Descriptors: Intellectual Disability, Developmental Disabilities, Therapy, Intervention
Shi, Yinghui; Zhang, Jingman; Yang, Huiyun; Yang, Harrison Hao – Interactive Learning Environments, 2021
The infusion and diffusion of the interactive whiteboard (IWB) has attracted considerable interest in educational contexts over the past years. However, research to date has been controversial with regard to the effectiveness of IWB-based instruction on cognitive learning outcomes. This study identified empirical publications that examine…
Descriptors: Visual Aids, Interaction, Teaching Methods, Educational Technology
Zhang, Ruofei; Zou, Di – Education and Information Technologies, 2023
Technology-enhanced peer feedback (TEPF) activity has been increasingly investigated in L2 writing education. Researchers have conducted many review and meta-analysis studies on related research and identified factors influencing the activity effectiveness. However, few reviews have been conducted based on the activity theory that may clarify…
Descriptors: Peer Evaluation, Feedback (Response), Second Language Learning, Writing Assignments
Cumming, Michelle M.; Bettini, Elizabeth; Pham, Andy V.; Park, Jeeyun – Review of Educational Research, 2020
Executive functioning (EF) is key to students' school and lifelong success and reflects both genetic predisposition and sensitivity to negative and positive experiences. Yet there is less available literature investigating the relationship between typical experiences within school environments and student EF development. This is unfortunate, as…
Descriptors: Executive Function, Student Development, Cognitive Processes, Cognitive Ability
Flecha, Ramon, Ed.; Pulido, Cristina, Ed.; Villarejo, Beatriz, Ed.; Racionero, Sandra, Ed.; Redondo, Gisela, Ed.; Torras, Elisabeth, Ed. – European Commission, 2020
Students, teachers, families and other community members use digital technology as an educational tool in formal, non-formal and informal learning environments. While its use is widespread, increasing concern has emerged about its effects on children, particularly in relation to their empathy and attention capacity, as these dimensions are crucial…
Descriptors: Influence of Technology, Children, Empathy, Attention
Krishnan, Harini C.; Lyons, Lisa C. – Learning & Memory, 2015
Circadian clocks evolved under conditions of environmental variation, primarily alternating light dark cycles, to enable organisms to anticipate daily environmental events and coordinate metabolic, physiological, and behavioral activities. However, modern lifestyle and advances in technology have increased the percentage of individuals working in…
Descriptors: Learning, Memory, Cognitive Processes, Time
Plass, Jan L.; Homer, Bruce D.; Kinzer, Charles K. – Educational Psychologist, 2015
In this article we argue that to study or apply games as learning environments, multiple perspectives have to be taken into account. We first define game-based learning and gamification, and then discuss theoretical models that describe learning with games, arguing that playfulness is orthogonal to learning theory. We then review design elements…
Descriptors: Educational Games, Definitions, Play, Learning Theories
Parker, Jenni; Herrington, Jan – Australian Association for Research in Education, 2015
The growth of online learning and the demand for quality education has prompted universities to investigate innovative approaches for providing students with a more interactive, engaging and authentic learning experience. Frameworks such as Garrison, Anderson and Archer?s (2001) community of inquiry (CoI) model have been widely used in the design…
Descriptors: Electronic Learning, Communities of Practice, Universities, Learner Engagement
Malinverni, Laura; Pares, Narcis – Educational Technology & Society, 2014
Over the past ten years several learning environments based on novel interaction modalities have been developed. Within this field, Full-body Interaction Learning Environments open promising possibilities given their capacity to involve the users at different levels, such as sensorimotor experience, cognitive aspects and affective factors.…
Descriptors: Human Body, Technology Uses in Education, Interaction, Experiential Learning
Loke, Swee-Kin – Australasian Journal of Educational Technology, 2015
While students do learn real-world knowledge and skills in virtual worlds, educators have yet to adequately theorise how students' virtual world experiences bring about this learning. This paper critically reviewed theories currently used to underpin empirical work in virtual worlds for education. In particular, it evaluated how applicable these…
Descriptors: Virtual Classrooms, Simulated Environment, Journal Articles, Educational Technology
de Freitas, Sara; Neumann, Tim – British Journal of Educational Technology, 2009
Synchronous audiographic conferencing (SAC) refers to a combination of technologies for real-time communication and interaction using multiple media and modes. With an increasing institutional uptake of SAC, users require an understanding of the complex interrelations of multiple media in learning scenarios in order to support pedagogic-driven…
Descriptors: Distance Education, Interaction, Literature Reviews, Educational Theories
Peer reviewedIser, Wolfgang – Discourse Processes, 1980
Notes that, since fictional discourse need not reflect prevailing systems of meaning and norms or values, readers gain detachment from their own presuppositions; by constituting and formulating text-sense, readers are constituting and formulating their own cognition and becoming aware of the operations for doing so. (FL)
Descriptors: Cognitive Processes, Discourse Analysis, Fiction, Interaction

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