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Jonathan Liu; Seth Poulsen; Erica Goodwin; Hongxuan Chen; Grace Williams; Yael Gertner; Diana Franklin – ACM Transactions on Computing Education, 2025
Algorithm design is a vital skill developed in most undergraduate Computer Science (CS) programs, but few research studies focus on pedagogy related to algorithms coursework. To understand the work that has been done in the area, we present a systematic survey and literature review of CS Education studies. We search for research that is both…
Descriptors: Teaching Methods, Algorithms, Design, Computer Science Education
Cattaneo, Kelsey Hood – Journal of New Approaches in Educational Research, 2017
Designing learning environments to incorporate active learning pedagogies is difficult as definitions are often contested and intertwined. This article seeks to determine whether classification of active learning pedagogies (i.e., project-based, problem-based, inquiry-based, case-based, and discovery-based), through theoretical and practical…
Descriptors: Active Learning, Theory Practice Relationship, Student Projects, Problem Based Learning
Lazonder, Ard W.; Harmsen, Ruth – Review of Educational Research, 2016
Research has consistently shown that inquiry-based learning can be more effective than other, more expository instructional approaches as long as students are supported adequately. But what type of guidance is adequate, and for whom? These questions are difficult to answer as most previous research has only focused on one type of guidance and one…
Descriptors: Meta Analysis, Active Learning, Inquiry, Guidance
Chi, Michelene T. H.; Wylie, Ruth – Educational Psychologist, 2014
This article describes the ICAP framework that defines cognitive engagement activities on the basis of students' overt behaviors and proposes that engagement behaviors can be categorized and differentiated into one of four modes: "Interactive," "Constructive," "Active," and "Passive." The ICAP hypothesis…
Descriptors: Guidelines, Active Learning, Outcomes of Education, Learning Theories
Abdul Jabbar, Azita Iliya; Felicia, Patrick – Review of Educational Research, 2015
In this review, we investigated game design features that promote engagement and learning in game-based learning (GBL) settings. The aim was to address the lack of empirical evidence on the impact of game design on learning outcomes, identify how the design of game-based activities may affect learning and engagement, and develop a set of general…
Descriptors: Educational Games, Instructional Design, Learner Engagement, Outcomes of Education
Haigh, Jackie – Active Learning in Higher Education, 2008
A literature review of published case studies reporting progress file implementation was conducted with the intent of discovering how this is being interpreted and implemented in higher education institutions. The three studies found were analysed using an ideal type categorization developed by Clegg and Bradley (2006), that is, professional,…
Descriptors: Case Studies, Active Learning, Higher Education, Classification

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