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Mohan Yang; Courtney Miller; Helen Crompton; Zilong Pan; Noah Glaser – TechTrends: Linking Research and Practice to Improve Learning, 2024
The implementation of virtual reality (VR) has gained popularity in the organizational settings in responding to the digital transformation in the era of Industry 4.0. VR offers immersive and authentic experiences for learners through simulated real-life scenarios during training. While the affordances have been widely discussed, there is a need…
Descriptors: Computer Simulation, Organizational Learning, Training, Technology Integration
Ngocvan Bui; Jessica Collier; Yunus Emre Ozturk; Donggil Song – TechTrends: Linking Research and Practice to Improve Learning, 2025
The popularity of generative AI chatbots, such as ChatGPT, has sparked numerous studies investigating their use in educational contexts. However, it is important to note that chatbots are not a new phenomenon; researchers have explored conversational agents across diverse fields for decades. Conversational agents engage users in natural language…
Descriptors: Computer Mediated Communication, Artificial Intelligence, Technology Uses in Education, Technology Integration
Weijian Yan; Victoria L. Lowell – TechTrends: Linking Research and Practice to Improve Learning, 2025
Virtual Reality (VR) has been utilized in foreign language education for over 50 years, and it has gone through four distinct stages in foreign language education: Two-dimensional (2D) text-based VR, three-dimensional (3D) desktop-based VR, 3D HMD-based VR, and AI-enhanced 3D HMD-based VR. Drawing on relevant studies and examples, this article…
Descriptors: Computer Simulation, Second Language Instruction, Second Language Learning, Artificial Intelligence
Dhimolea, Tetyana Kucher; Kaplan-Rakowski, Regina; Lin, Lin – TechTrends: Linking Research and Practice to Improve Learning, 2022
Virtual reality (VR) can be beneficial for learning and for increasing learners' engagement and motivation. However, aggregations of studies on language learning in high-immersion VR are scarce. This paper offers a systematic review of existing research on VR-based language learning, encompassing 32 peer-reviewed studies published between 2015 and…
Descriptors: Literature Reviews, Educational Research, Computer Simulation, Second Language Learning
Snelson, Chareen; Hsu, Yu-Chang – TechTrends: Linking Research and Practice to Improve Learning, 2020
360-degree video (or 360° video) is recorded in an omnidirectional form so that viewers can look in any direction while the video plays. Interest in the application of 360° video has been emerging along with the advancement of lower cost technologies and increase in online video content. Little is known about trends in the emerging research for…
Descriptors: Educational Technology, Video Technology, Computer Simulation, Educational Trends
Galvin, Sarah; Greenhow, Christine – TechTrends: Linking Research and Practice to Improve Learning, 2020
Students today spend more time writing on social media than they do in formal classrooms and have developed distinct and complex literacies separate from traditional writing curricula. Although several studies have explored teens' informal literacy practices online, research investigating how these spaces may inform or be effectively utilized in…
Descriptors: Social Media, High School Students, Literacy, Computer Mediated Communication
Ok, Min Wook – TechTrends: Linking Research and Practice to Improve Learning, 2018
Over the past decades, technology has been considered an essential tool for providing equal accessibility and opportunities for students with disabilities. As technology has evolved, a new type of technology, mobile devices, emerged in the late 2000s. Specifically, iPads have quickly gained attention and popularity in special education settings.…
Descriptors: Disabilities, Educational Technology, Technology Uses in Education, Handheld Devices
Lee, Kangdon – TechTrends: Linking Research and Practice to Improve Learning, 2012
There are many different ways for people to be educated and trained with regard to specific information and skills they need. These methods include classroom lectures with textbooks, computers, handheld devices, and other electronic appliances. The choice of learning innovation is dependent on an individual's access to various technologies and the…
Descriptors: Literature Reviews, Training, Educational Trends, Futures (of Society)
Dunleavy, Matt – TechTrends: Linking Research and Practice to Improve Learning, 2014
Augmented reality is an emerging technology that utilizes mobile, context-aware devices (e.g., smartphones, tablets) that enable participants to interact with digital information embedded within the physical environment. This overview of design principles focuses on specific strategies that instructional designers can use to develop AR learning…
Descriptors: Instructional Design, Computer Simulation, Simulated Environment, Telecommunications
Belair, Marley – TechTrends: Linking Research and Practice to Improve Learning, 2012
This literature review includes studies from online virtual high schools and colleges in The United States, Canada, and around the world. The focus of these studies is communication practices within diverse virtual school communities. It also includes information regarding a meta-analysis that was performed in order to review experimental studies…
Descriptors: Foreign Countries, High Schools, Higher Education, Meta Analysis
Spatariu, Alexandru; Quinn, Linda F.; Hartley, Kendall – TechTrends: Linking Research and Practice to Improve Learning, 2007
In support of online discussions research, this review classifies and describes instructional interventions and learner characteristics that affect the quality of discussions. The review will help educators better understand factors such as group structure, mentoring, argumentation, and learner characteristics that play a role in shaping online…
Descriptors: Personality Traits, Journal Articles, Epistemology, Course Content

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