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Rolf Ploetzner – Interactive Learning Environments, 2024
Interactive videos are frequently employed in education. Although several reviews and syntheses indicate that interactively engaging with videos might benefit learning, up until now no quantitative synthesis of the effectiveness of enhanced interaction features in educational videos has been published. Enhanced interaction features explicitly aim…
Descriptors: Interactive Video, Educational Technology, Active Learning, Instructional Effectiveness
Hang Zeng; Jiutong Luo – Interactive Learning Environments, 2024
Distance learning and online learning have become the new educational paradigm. Based on synchronicity, online learning environments can be classified into synchronous and asynchronous online learning. However, previous evidence demonstrating the effects of these two online learning modalities on students' academic achievement has been…
Descriptors: Distance Education, Electronic Learning, Asynchronous Communication, Synchronous Communication
Zheng, Lanqin; Niu, Jiayu; Zhong, Lu; Gyasi, Juliana Fosua – Interactive Learning Environments, 2023
Recently, artificial intelligence (AI) technologies have been widely used in the field of education, and artificial intelligence in education (AIEd) has gained increasing attention. However, no quantitative meta-analysis has been conducted on the overall effectiveness of AI on learning achievement and learning perception. To close this research…
Descriptors: Instructional Effectiveness, Artificial Intelligence, Academic Achievement, Student Attitudes
Qing Yu; Kun Yu – Interactive Learning Environments, 2024
Gamified flipped classroom (GFC) is becoming more and more popular. Is it more effective than traditional flipped learning? This meta-analysis explores the effects of GFC on students' learning based on 17 high-quality experimental articles. The results suggest that GFC has an upper-medium positive effect on students' learning (SMD = 0.769, p <…
Descriptors: Gamification, Flipped Classroom, Journal Articles, Instructional Effectiveness
Lee, Yen-Mei – Interactive Learning Environments, 2023
The study aimed to conduct a systematic literature review to identify the trends, impacts, and challenges of mobile microlearning (MML) research. Using five academic databases from the fields of social science, engineering, and medical science as search sources, 26 scholarly articles, published between 2015 and 2020, were retrieved. The study…
Descriptors: Educational Research, Telecommunications, Handheld Devices, Instructional Effectiveness
Akbar Bahari; Leila Gholami – Interactive Learning Environments, 2023
The present study was conducted to investigate and confirm the efficacy of educational technologies that could facilitate reading and writing development (affordances). It also investigates and reports on problems with these educational technologies that could limit reading and writing development (challenges) in a technology-assisted language…
Descriptors: Instructional Effectiveness, Databases, Literacy Education, Journal Articles
Shu-Hsuan Chang; Po-Jen Kuo; Jia Xin Kao; Lee-Jen Yang – Interactive Learning Environments, 2024
With the development of education technology, Smart classroom has evolved to version 2.0. Currently, the meta-analysis literature on the effects of smart classroom-based instruction on academic achievement ignores the impact of technological changes and time on the effect sizes. This study incorporated the impact of technological changes and time,…
Descriptors: Educational Technology, Technology Integration, Instructional Effectiveness, Academic Achievement
Danhua Zhou – Interactive Learning Environments, 2024
Online scientific argumentation activities have significant value for students' cognitive ability. The purpose of this study was to solve the issues of online scientific argumentation. Firstly, the influences of online scientific argumentation were classified into "Learn to Argue" and "Argue to Learn" abilities. And then the…
Descriptors: Meta Analysis, Instructional Design, Instructional Effectiveness, Electronic Learning
Shi, Yinghui; Zhang, Jingman; Yang, Huiyun; Yang, Harrison Hao – Interactive Learning Environments, 2021
The infusion and diffusion of the interactive whiteboard (IWB) has attracted considerable interest in educational contexts over the past years. However, research to date has been controversial with regard to the effectiveness of IWB-based instruction on cognitive learning outcomes. This study identified empirical publications that examine…
Descriptors: Visual Aids, Interaction, Teaching Methods, Educational Technology
Chung, Ching-Jung; Lai, Chiu-Lin; Hwang, Gwo-Jen – Interactive Learning Environments, 2021
This study reviewed the published papers on the flipped classroom in nursing education from 2010 to 2017, and tabulated the collected data from various aspects: "before-class stage/ in-class stage/ after-class stage learning strategies," "application domains," "research issues," "participants,"…
Descriptors: Role, Trend Analysis, Educational Research, Flipped Classroom
Ruofei Zhang; Di Zou; Gary Cheng – Interactive Learning Environments, 2024
The chatbot has been increasingly applied and investigated in education, along with many review studies from different aspects. However, few reviews have been conducted on chatbot-assisted learning from the pedagogical and implementational aspects, which may provide implications for future application and investigation of educational chatbots. To…
Descriptors: Artificial Intelligence, Synchronous Communication, Computer Software, Teaching Methods
Yildirim, Ibrahim; Sen, Sedat – Interactive Learning Environments, 2021
Whether gamification is an organized structure that contributes to student achievement, a simple pontification process or total nonsense is a matter of debate. In such, this study was conducted to provide a scientific answer while exhibiting the gamification effect on student achievement with the meta-analysis method, which is based on…
Descriptors: Game Based Learning, Academic Achievement, Meta Analysis, Effect Size
Yang, Qi-Fan; Hwang, Gwo-Jen; Sung, Han-Yu – Interactive Learning Environments, 2020
The present study aims to investigate the trends of mobile learning in physical education by reviewing the journal publications from the Scopus database. Several dimensions, including application domains, adopted mobile devices, research methods, research subjects, adopted teaching strategies, research issues, and learning locations are taken into…
Descriptors: Physical Education, Educational Research, Educational Trends, Technology Integration
Helms, Samuel A. – Interactive Learning Environments, 2014
This article explores some of the literature on blended/hybrid learning and identifies recommendations for instructional designers and faculty. Terminology and definitions are discussed first including the debate between the words "blended" and "hybrid." A working definition for the article is discussed but the article does not…
Descriptors: Blended Learning, Literature Reviews, Instructional Design, Vocabulary

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