Descriptor
Source
| Educational Technology | 7 |
Author
| Collins, Allan | 1 |
| Cooper, Peter A. | 1 |
| Duffy, Thomas M. | 1 |
| Greening, Tony | 1 |
| Hannafin, Michael J. | 1 |
| Morrison, Donald | 1 |
| Savery, John R. | 1 |
| Schwen, Thomas M. | 1 |
| Taylor, James C. | 1 |
Publication Type
| Information Analyses | 7 |
| Journal Articles | 7 |
| Opinion Papers | 5 |
| Reports - Descriptive | 3 |
| Reports - Evaluative | 2 |
| Guides - Classroom - Teacher | 1 |
Education Level
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Savery, John R.; Duffy, Thomas M. – Educational Technology, 1995
Discusses the link between the theoretical principles of constructivism, the practice of instructional design, and the practice of teaching. Defines constructivism, lists three primary principles of learning and understanding, identifies eight instructional principles needed for the design of constructivist learning environments, and presents a…
Descriptors: Constructivism (Learning), Educational Environment, Educational Principles, Educational Theories
Morrison, Donald; Collins, Allan – Educational Technology, 1995
Introduces epistemic game theory as a framework for thinking about the design of "constructivist" learning environments, and offers examples and suggestions for epistemic games in classrooms. Discusses epistemic complexity, epistemic game theory, the development of epistemic fluency, and the role of technology in the development of…
Descriptors: Constructivism (Learning), Educational Environment, Educational Games, Educational Theories
Cooper, Peter A. – Educational Technology, 1993
Examines the history, characteristics, and value of designed instruction that is grounded in behaviorist, cognitive science, and constructivist theory. Changes that have allowed developmental phases of instructional design are considered, including instructional design methodology, physical technology, and programing mechanisms used to develop…
Descriptors: Behaviorism, Cognitive Psychology, Computer Assisted Instruction, Constructivism (Learning)
Schwen, Thomas M.; And Others – Educational Technology, 1993
Discusses the concept and design of an enriched learning and information environment that was originally developed at Indiana University in partnership with AT&T (American Telephone and Telegraph). Topics addressed include constructivism, cognitive tools, representing expert behavior, apprenticeship, technological tools, information tools,…
Descriptors: Apprenticeships, Cognitive Processes, Computer System Design, Constructivism (Learning)
Greening, Tony – Educational Technology, 1998
Examines the role of educational technology from a constructivist perspective. Discusses the subset of computer-based technologies, especially the Internet, that are changing the way interactivity is defined, and examines how these technologies interface with constructivist approaches to pedagogy. Explores the place of constructivism as a…
Descriptors: Appropriate Technology, Computer Assisted Instruction, Constructivism (Learning), Educational Change
Taylor, James C. – Educational Technology, 1994
Describes the Novice-Expert (Novex) Analysis, a nine-step approach to instructional design aimed at effecting the shift from novice to expert by creating a series of learning activities to enable novices to construct an expert knowledge base. The "Dimensions of Processing Model" diagram illustrates how learning processes influence…
Descriptors: Cognitive Mapping, Cognitive Processes, Cognitive Psychology, Cognitive Structures
Hannafin, Michael J.; And Others – Educational Technology, 1994
Examines assumptions inherent in open-ended learning; describes features of open-ended learning environments; and discusses implications for research, development, and implementation of open-ended learning systems. Highlights include context and experience; learner control; higher-order cognitive skills; understanding versus knowing; orienting…
Descriptors: Computer Assisted Instruction, Computer Software, Constructivism (Learning), Context Effect


