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Saunders, Daniel – Simulation/Games for Learning, 1983
Gives details of a simulated boardroom exercise for communication studies students, which illustrates aspects of role-playing, group processes, and mass media as the board decides on the amount and distribution of cuts for their local television station, taking into consideration competition from other television stations. (EAO)
Descriptors: Business Communication, Communications, Foreign Countries, Group Dynamics
Kumayama, A. – 1986
An examination of the different cultural traits, values, and business strategies of Americans and Japanese through simulation and role-playing is presented. A Japanese player and an American player, when presented with scripts, have a business conversation about a hypothetical business venture, and then discuss the interaction in interviews. The…
Descriptors: Body Language, Business Communication, Cultural Context, Cultural Education
Sprague, Gregory A. – 1978
The paper discusses rationales for simulation gaming and describes "Spiegeldorf," a socio-historical game which simulates socioeconomic conditions in early 1930 Germany and Nazi party tactics used to gain mass support. Objectives are to identify characteristic Nazi tactics and points of political ideology, describe German social classes…
Descriptors: Class Activities, Educational Games, Educational Objectives, European History


