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| Reports - Descriptive | 3 |
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Hannah, Larry – 1985
Designed to simulate a Senate committee hearing on software copyright laws, this role-playing game exposes students to a wide variety of viewpoints about software copying, including piracy. The game is structured to bring out as many points of view as possible; the goal of the simulation is exposure to these various points, not the final committee…
Descriptors: Computer Software, Copyrights, Educational Games, Federal Regulation
North Carolina Department of Public Instruction, 2006
As professionals, arts education teachers must model ethical use both when working with students and when preparing materials for classroom use. This document provides arts educators with guiding principles for managing a classroom where they both model and teach appropriate, ethical behavior, in adherence to copyright policy, legislation, and the…
Descriptors: Elementary Secondary Education, Ethics, Copyrights, Art Education
International Council for Computers in Education, Eugene, OR. – 1985
Five articles and two columns reprinted from 1984 and 1985 issues of "The Computing Teacher" address various ethical and legal issues involved in computer use. In "A Question of Ethics," Larry S. Hannah and Charles B. Matus suggest guidelines for dilemma discussion in the classroom to address social and moral issues and to help…
Descriptors: Computer Software, Copyrights, Elementary Secondary Education, Ethical Instruction
Simpson, Carol – Technology Connection, 1997
Presents a synopsis of guidelines on the acceptable use of copyrighted multimedia materials in educational presentations. Outlines four characteristics of fair use. Discusses issues of retention and access, quality limits, number of copies that can be made, and other restrictions. A sidebar includes guidelines to remember when creating multimedia…
Descriptors: Computer Software, Computer Uses in Education, Copyrights, Elementary Secondary Education
Hawaii State Dept. of Education, Honolulu. Office of Instructional Services. – 1986
This resource unit, an addendum to The Exploratory Computer Literacy Curriculum Guide, Grades 9-12, is designed to provide teachers with guidelines and classroom computer activities for integrating the exploratory computer literacy program into the curriculum. An overview of the guide is given in the introduction, which notes that the materials…
Descriptors: Classroom Techniques, Computer Literacy, Computer Software, Copyrights
Hawaii State Dept. of Education, Honolulu. Office of Instructional Services. – 1986
This resource unit, an addendum to The Exploratory Computer Literacy Curriculum Guide, Grades 7-8, is designed to provide teachers with guidelines and classroom computer activities for integrating computer literacy into the curriculum. An overview of the guide is given in the introduction, which notes that the materials reflect the…
Descriptors: Classroom Techniques, Computer Literacy, Computer Software, Copyrights
PDF pending restorationManitoba Dept. of Education and Training, Winnipeg. – 1991
Designed to promote Manitoba students' familiarity with computer technology and their ability to interact with that technology, the Computer Applications and Technology 105 course is a one-credit course presented in 15 topical, non-sequential units that require 110-120 hours of instruction time. It has been developed with the assumption that each…
Descriptors: Computer Graphics, Computer Literacy, Computer Oriented Programs, Computer Software
Montgomery County Public Schools, Rockville, MD. – 1985
Designed to assist media specialists in planning computer-related library instruction for students, this guide emphasizes the use of the computer as a teaching tool and contains activities which teach students how to use the computer to store, access, and manipulate data. A scope and sequence chart indicates the skills required to meet 10…
Descriptors: Behavioral Objectives, Computer Assisted Instruction, Computer Literacy, Computer Software
Strickland, Dorothy S.; And Others – 1987
Noting that the proliferation of computers in the schools requires teachers to know the best ways to use them, this book shows how the computer can be used in a reading and language arts curriculum as tool, tutor, and tutee with currently available software. Chapter one defines the reading process in terms of its relationship to background…
Descriptors: Computer Assisted Instruction, Computer Managed Instruction, Computer Software, Copyrights


