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Gorbunov, Andrei L. – Computing Teacher, 1994
Discussion of knowledge constructionism focuses on LEGO TC logo, a program that permits control of LEGO toys by means of a computer. A project for 9- and 10-year-old students that uses LEGO TC logo to develop concepts related to automatic control systems is explained. (three references) (LRW)
Descriptors: Computer Assisted Instruction, Computer Software, Constructivism (Learning), Elementary Education
Peer reviewedKrainer, Konrad – Educational Studies in Mathematics, 1993
Develops properties of tasks that are pedagogically efficient and allow students to discover mathematical concepts for themselves. Illustrates the structure and philosophy of powerful tasks for the concept of angle. Presents seven examples of powerful tasks, including two involving two-dimensional graphic systems. (Contains 39 references.)…
Descriptors: Computer Assisted Instruction, Constructivism (Learning), Educational Objectives, Educational Principles
Peer reviewedGorodetsky, Malka; And Others – Journal of Science Education and Technology, 1994
Examines the impact of using the Macintosh-based knowledge organization tool, SemNet, with prospective elementary and middle school teachers enrolled in an upper division biology course. (ZWH)
Descriptors: Biology, Computer Assisted Instruction, Constructivism (Learning), Elementary Education
Bull, Kay Sather; Kimball, Sarah L.; Stansberry, Susan – 1998
Asynchronous computer mediated learning (CML) provides a mechanism for student interaction that is unique among educational delivery systems. Collaborative interactive learning can lead to deeper learning than is possible without interaction among learners and may enable groups of learners to become more knowledgeable than the teacher in narrow…
Descriptors: Computer Assisted Instruction, Constructivism (Learning), Cooperative Learning, Distance Education
Peer reviewedDu Plessis, Johan P.; And Others – Computers & Education, 1995
Proposes a model for intelligent computer-aided education systems that is based on cooperative learning, constructive problem-solving, object-oriented programming, interactive user interfaces, and expert system techniques. Future research is discussed, and a prototype for teaching mathematics to 10- to 12-year-old students is appended. (LRW)
Descriptors: Computer Assisted Instruction, Computer Interfaces, Constructivism (Learning), Cooperative Learning
Edwards, Laurie D. – Educational Technology, 1994
Reports on a pilot study that examined use by sixth-grade students in Costa Rica of a mathematical microworld written in LOGO. The investigation had three phases: (1) open exploration of the microworld; (2) group discussion and sharing of hypotheses; and (3) guided discovery and problem solving. (Contains 11 references.) (SLW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Constructivism (Learning), Cooperative Learning
Peer reviewedSchoaff, Eileen Klimick – Journal of Computers in Mathematics and Science Teaching, 1993
Describes a step-by-step procedure that enables teachers to develop lessons that effectively use software or special calculators in the classroom. Problem-solving strategies and questions are determined that correspond to the technology through which students are able to construct their own knowledge. Illustrates the procedure using spreadsheets,…
Descriptors: Calculators, Computer Assisted Instruction, Computer Uses in Education, Constructivism (Learning)
Snow, David R. – Association for Supervision and Curriculum Development, 2005
All that you need to assist the low-achieving students in your school are the six intervention strategies from this well-researched guide. Drawing from 118 studies of students at-risk of failure, David Snow guides you through the evidence-based strategies that are proven to be effective with students who are performing below standards: (1)…
Descriptors: Constructivism (Learning), Intervention, Learning Strategies, At Risk Students
Peer reviewedRichards, John; And Others – Journal of Science Education and Technology, 1992
Explorer is an interactive environment based on a constructivist epistemology of learning that integrates animated computer models with analytic capabilities for learning science. The system includes graphs, a spreadsheet, scripting, and interactive tools. Two examples involving the dynamics of colliding objects and electric circuits illustrate…
Descriptors: Cognitive Development, Computer Assisted Instruction, Computer Simulation, Computer Software Evaluation
Adams, Sharon; Burns, Mary – 1999
This guide provides suggestions for using technology (i.e., computers and anything that attaches to computers) as instructional tools in environments that support learning. Chapter 1 offers an overview of learning principles based on constructivist theory, including what constructivism offers the classroom, the role of the student, the role of the…
Descriptors: Class Activities, Computer Assisted Instruction, Computer Software, Constructivism (Learning)

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