Descriptor
Source
| Creative Computing | 14 |
Author
| Piele, Donald T. | 6 |
| Lubar, David | 2 |
| Noonan, Larry | 2 |
| Auyer, Stephen E. | 1 |
| Carlson, Ronald | 1 |
| Dwyer, Tom | 1 |
| Hutcheson, James W. | 1 |
Publication Type
| Guides - Classroom - Teacher | 14 |
| Journal Articles | 14 |
| Guides - Classroom - Learner | 1 |
| Non-Print Media | 1 |
| Reports - Descriptive | 1 |
Education Level
Audience
| Practitioners | 12 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Lubar, David – Creative Computing, 1982
Four programs are reviewed: Crossword Magic, Master Type, The Vocabulary Baseball Game, and Meet the Presidents. The major innovations highlighted by the products selected are the ways the creators turned learning into a game. It is noted that whether this approach is desirable is for the individual teacher to decide. (MP)
Descriptors: Computer Assisted Instruction, Computer Programs, Educational Games, Elementary Secondary Education
Piele, Donald T. – Creative Computing, 1982
Four stages of problem solving are believed to occur in programing. Spirolaterals are discussed as specific examples of programing activity that have mathematical and programing interest. The BASIC programing language is used on the Apple II computer to provide examples of possible solutions to the problems posed. (MP)
Descriptors: Computer Oriented Programs, Geometric Concepts, Geometric Constructions, Geometry
Piele, Donald T. – Creative Computing, 1981
A teaching strategy for problem solving with computers is detailed. The approach provides a "midline" level of help that encourages exploratory activity yet provides enough guidance to increase chances of pupil success. (MP)
Descriptors: Computer Programs, Computer Science Education, Computers, Mathematics Education
Noonan, Larry – Creative Computing, 1981
Good computer simulations are those which make good use of the capability of the computer and which promote student decisions based on logic, observation, and their knowledge of the real world. (MP)
Descriptors: Computer Programs, Computers, Educational Technology, Instructional Materials
Dwyer, Tom – Creative Computing, 1979
This reprint of one of the original Project Solo curriculum modules provides instruction for using the computer to investigate circular functions. (MP)
Descriptors: Computer Programs, Computers, Mathematics Curriculum, Mathematics Education
Piele, Donald T. – Creative Computing, 1982
A hungry worm is looking for something to eat according to very specific rules, and the path he takes is a graph. The problem is detailed in Applesoft BASIC using low resolution graphics for worms that turn 90 degrees and high resolution for worms that can turn 45 degrees. (MP)
Descriptors: Computer Graphics, Computer Programs, Graphs, Mathematical Concepts
Auyer, Stephen E. – Creative Computing, 1981
A computer program written in BASIC designed to simulate the activities of businesses in a marketplace where several car companies compete is provided. The educational uses of this program in an eighth-grade consumer economics class are highlighted. (MP)
Descriptors: Computer Assisted Instruction, Computer Programs, Consumer Economics, Economics Education
Lubar, David – Creative Computing, 1982
A series of programs on organic chemistry written for a 48K Apple computer with Applesoft BASIC and a disk drive are reviewed. Strengths and weaknesses of the package are noted. It is felt the material would be an excellent purchase for any college library or chemistry department. (MP)
Descriptors: Chemistry, College Science, Computer Programs, Higher Education
Piele, Donald T. – Creative Computing, 1982
The problems used in the Second Annual Computer Problem Solving Contest are presented. There are three groups of five problems, which corresponded to Elementary, Junior, and Senior contest sets. The contest questions are seen as interesting for individual study, and potentially useful to teachers of computer programing. (MP)
Descriptors: Computer Programs, Computer Science Education, Elementary Secondary Education, Enrichment Activities
Hutcheson, James W. – Creative Computing, 1981
Some uses of a computer in a high school statistics class are presented. The increased student involvement in the lesson is seen as a result of the line demonstration of the mathematical concepts involved. A special application program written in BASIC is included. (MP)
Descriptors: Computer Assisted Instruction, Computer Programs, Discovery Learning, Educational Technology
Piele, Donald T. – Creative Computing, 1981
Several computer-oriented lessons designed to explore and exploit the problem-solving capabilities of currently available, inexpensive systems are presented. The programing language BASIC is featured. (MP)
Descriptors: Computer Oriented Programs, Computer Science Education, Elementary Secondary Education, Instructional Materials
Piele, Donald T. – Creative Computing, 1981
A series of lessons designed to promote problem-solving skills by encouraging students to write programs is presented. All samples of solutions are written in BASIC. (MP)
Descriptors: Computer Programs, Computer Science Education, Discovery Learning, Instructional Materials
Noonan, Larry – Creative Computing, 1981
Two programs designed to analyze reading selections and post a grade level based on number of syllables and phonetic make-up are presented. The materials are written in BASIC for a PET computer. The program, designed to analyze the phonics, is thoroughly documented. (MP)
Descriptors: Computer Programs, Computer Science, Computers, Educational Technology
Carlson, Ronald – Creative Computing, 1981
A program designed to tutor algebra students in inequalities is presented. The program is designed around the graphics of the Apple II computer, and randomly picks graphs, and shades inequalities. (MP)
Descriptors: Algebra, Computer Assisted Instruction, Computer Programs, Drills (Practice)


