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Meeken, Luke – Art Education, 2020
Digital culture and creativity are often framed as immaterial (Casemajor, 2015), distinct from traditional media, such as paint and clay, and divorced from the immediate, embodied, and political realities of the arts classroom. 3D printing troubles this distinction, providing a concrete way for students' digitally created artifacts to manifest in,…
Descriptors: Art Products, Computer Peripherals, Printing, Computer Uses in Education
Siegel, Barbara – Library Talk, 1998
Discusses the use of portable keyboards that can download their information into a computer and describes how they can be used effectively in elementary school classrooms. Highlights include uses in various subject areas, including writing improvement; student motivation; taking keyboards home; and uses outside the classroom, including field…
Descriptors: Computer Peripherals, Elementary Education, Field Trips, Instructional Effectiveness
Peer reviewedPantelidis, Veronica S. – Computer Applications in Engineering Education, 1997
Virtual Reality (VR) offers benefits to engineering education. This article defines VR and describes types; outlines reasons for using VR in engineering education; provides guidelines for using VR; presents a model for determining when to use VR; discusses VR applications; and describes hardware and software needed for a low-budget VR and…
Descriptors: Computer Peripherals, Computer Software, Cost Effectiveness, Educational Benefits
Peer reviewedParmentier, Christophe – Education and Computing, 1988
Discusses computer science developments in French primary schools and describes strategies for using computers in the classroom most efficiently. Highlights include the use of computer networks; software; artificial intelligence and expert systems; computer-assisted learning (CAL) and intelligent CAL; computer peripherals; simulation; and teaching…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Literacy, Computer Networks

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