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Rosen, Edward; McKim, James C., Jr. – Journal of Computer Science Education, 1992
Presents the underlying ideas of the Software Cost Reduction (SCR) approach to requirements specifications. Results of applying this approach to the teaching of programing to high school students indicate that students perform better in writing programs. An appendix provides two examples of how the method is applied to problem solving. (MDH)
Descriptors: Academic Achievement, Computer Science Education, Computer Software Development, Computer Uses in Education

Owens, John E. – Journal of Computers in Mathematics and Science Teaching, 1990
This article describes a way in which the computer can be used by students in exploring patterns and solving problems associated with number theory. BASIC programs are described, along with classroom questions and procedures that aid in implementation. (Author/KR)
Descriptors: Cognitive Development, Computer Assisted Instruction, Computer Software, Instructional Materials
McCoy, Leah P.; Kreiger, Lisa W. – 1988
This reinforcement activity has been used by students from the elementary school level to the graduate school level who possess intermediate level ability in programming Logo. The activity, which consists of writing Logo programs that animate an object, can have several positive effects as it: (1) helps develop problem-solving skills; (2)…
Descriptors: Animation, Computer Software, Elementary Secondary Education, Higher Education
Adamson, Eadie – 1988
This paper provides guidelines and programming commands for using LogoWriter activity cards in game-writing as a way to develop student programming skills. Suggestions are made for the specific activity cards to use, and solutions are provided for some of the problems that were most frequently encountered by the author's students as they worked on…
Descriptors: Class Activities, Computer Games, Computer Software, Microcomputers

Richbart, Lynn; Richbart, Carolyn – Arithmetic Teacher, 1992
Discusses ways to simulate a probability problem of interest to middle school students in which students calculate the average number of packets of trading cards purchased to obtain a complete set of cards. Simulations utilize a spinner, a table of random numbers, and a computer. Includes the BASIC program utilized in the simulation. (MDH)
Descriptors: Experiments, Intermediate Grades, Mathematical Applications, Mathematical Models

Lefton, Phyllis – Mathematics Teacher, 1991
Described are activities in the study of techniques used to conceal the meanings of messages and data. Some background information and two BASIC programs that illustrate the algorithms used in a new cryptographic system called "public-key cryptography" are included. (CW)
Descriptors: Creative Thinking, Cryptography, Experiential Learning, Learning Activities

Hoffman, Dale T. – Physics Teacher, 1991
Discusses a misconception about the cycloid that asserts the final point on the path of shortest time in the "Brachistochrone" problem is at the lowest point on the cycloid. Uses a BASIC program for Newton's method to determine the correct least-time cycloid. (MDH)
Descriptors: High Schools, Mathematical Formulas, Mathematical Models, Misconceptions

Haigh, William E. – School Science and Mathematics, 1989
Provides examples of such statistical graphs as line, bar, picture and pie. Suggests uses of Logo Turtle Graphics in graph construction. Includes several program procedures for creating designs with the computer. (RT)
Descriptors: Computer Graphics, Computer Uses in Education, Computers, Experiential Learning

Rudolph, William B.; Tvrdik, Debra – School Science and Mathematics, 1991
Described is a strategy that allows students to experiment with probability without applying formulas to solve problems. Students are able to intuitively develop concepts of probability before formal definitions and properties. Sample problems are included along with BASIC programs for some of the problems. (KR)
Descriptors: Algebra, Computer Software, Learning Activities, Mathematics Education

Buckhiester, Philip G. – Mathematics Teacher, 1994
Discusses a problem involving probability and uncertainty that students can investigate experimentally or theoretically and transforms the problem to a two-player game so that students can be introduced to some fundamental concepts of decision making. Includes computer programs used to analyze the problems. (MKR)
Descriptors: Computer Software, Decision Making, Games, Mathematical Enrichment

Pagni, David – School Science and Mathematics, 1988
Presents 12 problems for students to investigate the relationships involving properties of numbers by using BASIC language. (YP)
Descriptors: Computer Assisted Instruction, Mathematics, Mathematics Materials, Mathematics Tests
Swetz, Frank, Ed.; Hartzler, J. S., Ed. – 1991
Over the past 10 years, national conferences and committees investigating the state of American mathematics education have advocated an increased emphasis on problem solving and mathematical modeling situations in the secondary school curriculum. However, little effort has been made to prepare secondary school teachers to use mathematical modeling…
Descriptors: Algebra, Enrichment Activities, Mathematical Applications, Mathematical Enrichment

Kenney, Margaret J.; Bezuszka, Stanley J. – Mathematics Teacher, 1993
Focuses on the place of discrete mathematics in the grades 9-12 mathematics curriculum and discusses how the topic of recursion should be taught. Presents several examples of recursion involving LOGO, spreadsheets, sequences, Pascal's triangle, and the Tower of Hanoi to illustrate its teaching. (MDH)
Descriptors: Algebra, Computer Assisted Instruction, Geometry, High Schools

Day, Roger P. – Mathematics Teacher, 1993
Explores alternative strategies to solve algebraic equations that do not lend themselves to traditional methods. Examines one nontraditional equation by a graphical approach using a graphing utility and by a numerical approach using spreadsheets. Discusses new basic skills for algebra utilizing technology. Provides a computer program to solve…
Descriptors: Algebra, Equations (Mathematics), Graphs, High Schools

Sorkin, Sylvia J. – Mathematics and Computer Education, 1991
Presented is a way to provide students with a review and an appreciation of the versatility of pointers in data structures by improvising with binary trees. Examples are described using the Pascal programing language. (KR)
Descriptors: Algorithms, College Mathematics, Computer Science Education, Computer Software