Descriptor
Author
| Adamson, Eadie | 1 |
| Barton, Ray | 1 |
| Buckhiester, Philip G. | 1 |
| Calver, M. C. | 1 |
| Nichols, Gary John | 1 |
| Sullivan, W. Edward | 1 |
Publication Type
| Computer Programs | 7 |
| Guides - Classroom - Teacher | 7 |
| Journal Articles | 4 |
| Speeches/Meeting Papers | 1 |
Education Level
Audience
| Practitioners | 6 |
| Teachers | 5 |
| Parents | 1 |
| Students | 1 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Sullivan, W. Edward – 1995
This document plus diskette product provides nine interactive puzzles and games that both teach and provide practice with simple addition and subtraction concepts. The activities address these skills through carrying in addition and regrouping in subtraction. The activities address cognitive skills such as problem solving, planning, visual pattern…
Descriptors: Addition, Arithmetic, Courseware, Discovery Learning
Adamson, Eadie – 1988
This paper provides guidelines and programming commands for using LogoWriter activity cards in game-writing as a way to develop student programming skills. Suggestions are made for the specific activity cards to use, and solutions are provided for some of the problems that were most frequently encountered by the author's students as they worked on…
Descriptors: Class Activities, Computer Games, Computer Software, Microcomputers
Peer reviewedBuckhiester, Philip G. – Mathematics Teacher, 1994
Discusses a problem involving probability and uncertainty that students can investigate experimentally or theoretically and transforms the problem to a two-player game so that students can be introduced to some fundamental concepts of decision making. Includes computer programs used to analyze the problems. (MKR)
Descriptors: Computer Software, Decision Making, Games, Mathematical Enrichment
1997
Combining the strengths of both the phonics and whole language methodologies, this Windows-based computer program on CD-ROM for preschool and kindergarten children builds reading and thinking skills through active exploration in more than 175 lessons and more than 400 vocabulary words. It uses an interactive adventure on an incredible flying…
Descriptors: Beginning Reading, Early Childhood Education, Kindergarten, Online Systems
Peer reviewedCalver, M. C.; And Others – Journal of Biological Education, 1990
The assumptions common to all capture-recapture models for estimating population size are reviewed. A simulation using either a playing board, counters, and dice or computers is described. Classroom implications of using the board game are discussed. (KR)
Descriptors: Biology, College Science, Computer Assisted Instruction, Computer Simulation
Peer reviewedNichols, Gary John – Journal of Geological Education, 1987
Describes a computer-assisted oil exploration and production game for students involved in a short course in petroleum geology. Outlines the game and its procedures, and provides sample structure maps generated by the computer in the course of playing the game. (TW)
Descriptors: College Science, Computer Assisted Instruction, Computer Graphics, Computer Simulation
Peer reviewedBarton, Ray – Mathematics Teacher, 1990
Presented is an educational game called "The Chaos Game" which produces complicated fractal images. Two basic computer programs are included. The production of fractal images by the Sierpinski gasket and the Chaos Game programs is discussed. (CW)
Descriptors: Chaos Theory, Computer Graphics, Computer Uses in Education, Educational Games


