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Showing 76 to 90 of 276 results Save | Export
Oklahoma State Dept. of Vocational and Technical Education, Stillwater. Curriculum and Instructional Materials Center. – 1996
This document contains both an instructor's guide and a student guide for a city planning learning activity for technology education classes. The instructor's guide provides the following: an overview of technology education, a summary of activities and supplies needed for students to complete the learning activity, a supplies and materials…
Descriptors: Built Environment, Classroom Techniques, Computer Simulation, Learning Activities
Cleaver, Thomas G. – 1985
Design of computer circuits used to be a pencil and paper task followed by laboratory tests, but logic circuit design can now be done in half the time as the engineer accesses a program which simulates the behavior of real digital circuits, and does all the wiring and testing on his computer screen. A simulated laboratory in digital logic has been…
Descriptors: Computer Science Education, Computer Simulation, Computer Software, Course Descriptions
Commercial Union Insurance Companies, Boston, MA. – 1978
These units of study will help students in grades five through nine understand the effects various crimes have on individuals, families, and communities. They can be used by teachers, police departments, boy and girl scouts, and community groups. The units deal with shoplifting, buying stolen goods, employee theft, and vandalism. Each lesson…
Descriptors: Crime, Intermediate Grades, Junior High Schools, Learning Activities
Commercial Union Insurance Companies, Boston, MA. – 1980
Three lesson plans for grades seven through nine explore the social, moral, and financial impact of auto and bicycle theft and drinking and driving. Used individually or together as a complete unit, the lesson plans contain dramatic skits derived from real-life experiences of adolescents. Students simulate tough decision making in the face of…
Descriptors: Crime, Drinking, Driver Education, Junior High Schools
Dresbach, Debra – 1979
These learning activities on civil law are intended to supplement the secondary level Scholastic materials "Living Law." Case studies, simulations, and role-play activities are included. Information provided for each activity includes a brief overview, background information, teacher instructions and a description of each activity.…
Descriptors: Case Studies, Consumer Education, Consumer Protection, Housing
Briss, Dorothy; Mayer, Victor J. – 1980
Students investigate several aspects of the War of 1812, especially those which pertain to Lake Erie and Ohio, in this unit. The first activity is a simulation of various battles and maneuvers. In parts B and C, students use information from the simulation and from documents of the era to explain the war's causes and outcomes. A student's guide…
Descriptors: Geography, History Instruction, Science Course Improvement Projects, Science Education
Northwest Regional Educational Lab., Portland, OR. – 1975
This is the student guide in a set of five computer-oriented environmental/energy education units. Contents of this guide present: (1) the three gasoline consumption-reducing options for which attitudes are to be explored; (2) exercises; and (3) appendices including an energy attitudes survey. (MR)
Descriptors: Attitudes, Computer Assisted Instruction, Energy, Energy Conservation
Houston, David R. – 1979
This guide is intended to provide stimuli for discussion and review of ecological principles and their relevance to daily human existence. The illustrations, purposefully detailed and complex, are intended to provide a basis for in-depth discussion. The bulletin is intended to supplement classroom materials and also to serve non-classroom…
Descriptors: Biochemistry, Biology, Conservation Education, Earth Science
Friedland, James; Frishman, Austin – 1973
Described is the computer model "MALAR" which deals with malaria and its eradication. A computer program allows the tenth- to twelfth-grade student to attempt to control a malaria epidemic. This simulation provides a context within which to study the biological, economic, social, political, and ecological aspects of a classic world…
Descriptors: Biology, Computer Assisted Instruction, Computer Programs, Ecology
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Cohen, Cheryl B. – Social Studies Journal, 1987
Describes eight resources for teaching about the United States Constitution available from ERIC. Described are instructional materials for junior and senior high school students on such topics as (1) the role of the U.S. Supreme Court, (2) freedom of the press, (3) the history of the United States Constitution, and (4) problems of the…
Descriptors: Civics, Colonial History (United States), Constitutional History, Learning Activities
Intercom, 1985
In this lesson, junior high students consider two instances of exponential population growth--one at the local community level and one at the world level--as a way of illuminating some of the problems posed by growth and the limits that may curtail it. (RM)
Descriptors: Community Size, Conflict Resolution, Decision Making, Food
Wesley, John – 1997
This simulation allows students to experience the mystery of exploration and the hazards and perils of colonial life. Students are divided into 4- to 6-person colonizing groups. After acquiring some background information they then become colonists. They spend the remainder of the simulation making decisions, working, coping, surviving, and…
Descriptors: Colonial History (United States), Cooperative Learning, Elementary Education, Learning Strategies
Wesley, John – 1974
This simulation allows students to participate in situations and events similar to those experienced by pioneers who headed west in early wagon trains. Students face problems such as floods, droughts, blocked trails, snakes, Indians, and the lack of food. Students must make numerous individual and small-group decisions that provide them with a…
Descriptors: Cooperative Learning, Decision Making, Elementary Education, Learning Strategies
Peer reviewed Peer reviewed
Birnbaum, Robert – Simulation and Games, 1982
Identifies existing game and simulation resources that can be used by faculty in graduate programs in the field of higher education to provide students with experiential learning. Games and simulations are presented in three categories: organization and administration, budget and finance, and curriculum planning. (JJD)
Descriptors: Educational Games, Experiential Learning, Higher Education, Learning Activities
Peer reviewed Peer reviewed
Hildebrand, Janet E. – Kappa Delta Pi Record, 1981
Describes a one-hour simulation used in methods courses at the University of Texas at Austin, to provide secondary teacher candidates with insights into the administrative functioning of a school and their future roles as department and school staff members. (SJL)
Descriptors: Departments, Higher Education, Methods Courses, Preservice Teacher Education
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