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Dressman, Mark; Lee, Ju Seong; Perrot, Laurent – John Wiley & Sons, Inc, 2023
"English Language Learning in the Digital Age" is a comprehensive introduction to the theoretical background and real-world application of IDLE (Informal Digital Learning of English). Designed for teachers and future teachers preparing to teach English as a second or other language, this highly practical guide focuses on incorporating…
Descriptors: English Language Learners, English (Second Language), Language Teachers, Student Centered Learning
Peer reviewedBigelow, Bill – Language Arts, 1997
Presents a critical review of "The Oregon Trail" CD-ROMs. Argues that "The Oregon Trail" is sexist, racist, culturally insensitive, and contemptuous of the earth, imparting bad values and wrong history. Suggests questions teachers can ask before choosing to use these materials, and offers classroom activities to develop students' critical computer…
Descriptors: Bias, Computer Games, Computer Literacy, Computer Software
Hannah, Larry – 1985
Designed to simulate a Senate committee hearing on software copyright laws, this role-playing game exposes students to a wide variety of viewpoints about software copying, including piracy. The game is structured to bring out as many points of view as possible; the goal of the simulation is exposure to these various points, not the final committee…
Descriptors: Computer Software, Copyrights, Educational Games, Federal Regulation
Peer reviewedGray, Susan H. – Teaching Sociology, 1989
Describes a computer-based learning package designed to introduce students to concepts and controversies surrounding the social problem of poverty in the United States and to familiarize them with public policies concerning that problem. Use of the "Poverty Game" is discussed and information concerning cost and availability of software…
Descriptors: Class Activities, Computer Assisted Instruction, Computer Software, Educational Games

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