Descriptor
Source
| Learning | 2 |
| Teaching Sociology | 1 |
Author
| Highsmith, Joni Bitman | 3 |
| Aud, Joel | 1 |
| DeWolfe, Rosemary | 1 |
| Gintz, Christopher | 1 |
| Gray, Susan H. | 1 |
| Griswold, Scott | 1 |
| Hefter, Richard | 1 |
| Lowery, Adam | 1 |
| Margotta, Lynn | 1 |
| Richards, Maureen | 1 |
| Staas, Beth | 1 |
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Publication Type
| Guides - Classroom - Learner | 8 |
| Guides - Classroom - Teacher | 7 |
| Non-Print Media | 5 |
| Journal Articles | 3 |
Education Level
Audience
| Practitioners | 6 |
| Teachers | 6 |
| Students | 1 |
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Laws, Policies, & Programs
Assessments and Surveys
| Dolch Basic Sight Vocabulary | 1 |
What Works Clearinghouse Rating
Highsmith, Joni Bitman – 1995
This software product is designed to teach spelling. The software may be used without the printed text, but educators will appreciate the added dimension and greater convenience that the lesson plans provide. Along with the 12 lesson plans are worksheets, templates, and other materials needed to complete the activities. Teachers are encouraged to…
Descriptors: Class Activities, Computer Assisted Instruction, Elementary Education, Lesson Plans
Highsmith, Joni Bitman – 1998
This software product is designed to teach spelling to 8- to 14-year-old students. The software may be used without the printed text, but educators will appreciate the added dimension and greater convenience that the lesson plans provide. Along with the 12 lesson plans are worksheets, templates, and other materials needed to complete the…
Descriptors: Class Activities, Computer Assisted Instruction, Elementary Education, Junior High Schools
Margotta, Lynn – 1998
This software product is designed to teach punctuation to students aged 8 to 14 years. The software may be used without the printed text, but educators will appreciate the added dimension and greater convenience that the lesson plans provide. Along with the 12 lesson plans are worksheets, templates, and other materials needed to complete the…
Descriptors: Class Activities, Computer Assisted Instruction, Elementary Education, Junior High Schools
Highsmith, Joni Bitman – 1998
This software product teaches vocabulary development to 8- to 14-year-old students. The software may be used without the printed teaching guide, but educators will appreciate the added dimension and greater convenience that the lesson plans provide. Along with the 12 lesson plans are worksheets, templates, and other materials needed to complete…
Descriptors: Class Activities, Computer Assisted Instruction, Elementary Education, Junior High Schools
Staas, Beth – Learning, 1993
Teachers can illustrate the relevance and power of good writing by having students write various kinds of letters throughout the year. The article describes such activities as writing thank-you notes, describing a dream vacation, getting published, and establishing pen pals. A student page is included. (SM)
Descriptors: Class Activities, Computer Assisted Instruction, Creative Writing, Elementary Education
Aud, Joel; DeWolfe, Rosemary; Gintz, Christopher; Griswold, Scott; Hefter, Richard; Lowery, Adam; Richards, Maureen; Yi, Song Choi – 1998
This software product makes the manipulation of the more than 3000 most commonly used words in the English language easy to select and manipulate into various activities for elementary and middle school students. Users of the program have a variety of options: the program can automatically select words based on their age/grade level, frequency of…
Descriptors: Class Activities, Computer Assisted Instruction, Elementary Education, Junior High Schools
Learning, 1992
Provides on-task activities to fill in unexpected extra moments in elementary classes. The activities require little preparation and take 5-15 minutes to complete. There are activities for math, language arts, social science, science, critical thinking, and computer. An outer space board game is also included. (SM)
Descriptors: Class Activities, Computer Assisted Instruction, Critical Thinking, Educational Games
Peer reviewedGray, Susan H. – Teaching Sociology, 1989
Describes a computer-based learning package designed to introduce students to concepts and controversies surrounding the social problem of poverty in the United States and to familiarize them with public policies concerning that problem. Use of the "Poverty Game" is discussed and information concerning cost and availability of software…
Descriptors: Class Activities, Computer Assisted Instruction, Computer Software, Educational Games


