Descriptor
| College Mathematics | 2 |
| Computer Simulation | 2 |
| Higher Education | 2 |
| Mathematics Education | 2 |
| Computer Graphics | 1 |
| Geometric Concepts | 1 |
| Hypothesis Testing | 1 |
| Monte Carlo Methods | 1 |
| Statistical Analysis | 1 |
| Statistics | 1 |
Publication Type
| Guides - Classroom - Learner | 2 |
| Guides - Classroom - Teacher | 2 |
| Journal Articles | 2 |
| Computer Programs | 1 |
Education Level
Audience
| Practitioners | 1 |
| Students | 1 |
| Teachers | 1 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Peer reviewedVelleman, Dan – Mathematics Magazine, 1992
Through the use of graphic computer simulation, this paper analyzes the combinatorial and geometric mathematics underlying a four-dimensional variation of the Rubik's Cube. This variation is called the Rubik's Tesseract and has dimensions, 3 x 3 x 3 x 3. (JJK)
Descriptors: College Mathematics, Computer Graphics, Computer Simulation, Geometric Concepts
Peer reviewedFlusser, Peter; Hanna, Dorothy – Mathematics and Computer Education, 1991
Demonstrated is the use of BASIC computer programs to simulate a binomial experiment and test a simple statistical hypothesis. The theoretical results are reached with the third programing attempt. All results, as well as computer programs, are included. (JJK)
Descriptors: College Mathematics, Computer Simulation, Higher Education, Hypothesis Testing


