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1998
This program offers a collection of interactive lessons and examples designed to help students learn to spell 2000 words. The program's multimedia tutorial style provides a challenging and enjoyable way to improve spelling skills. In the quizzes, exercises, and games in the program, the student can both hear how the words are pronounced and see…
Descriptors: Computer Assisted Instruction, Educational Games, Independent Study, Secondary Education
Muir, Michael – 1990
Intended for learners with a basic familiarity with the Logo programming language, this manual is designed to introduce them to artificial intelligence and enhance their programming capabilities. Nine chapters discuss the following features of Logo: (1) MAZE.MASTER, a look at robots and how sensors make machines aware of their environment; (2)…
Descriptors: Artificial Intelligence, Computer Games, Computer Software, Educational Strategies
1997
This computer program offers comprehensive English lessons for grades 3-4, focusing on usage and punctuation. Lessons are targeted to specific skills, and children earn tokens to play eight logic and action games. The program features imaginative graphics; teacher-approved, step-by-step lessons; individualized instruction tailored to the student's…
Descriptors: Computer Assisted Instruction, Educational Games, Elementary Education, English Instruction