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Smith, Lesley Erin – ProQuest LLC, 2023
The strand of feedback research within the field of Instructed Second Language Acquisition (ISLA) examines the effects of feedback on the development of second language (L2) knowledge and learning behaviors. While findings often make claims about the relationship between feedback and language processing, much of this research has not measured…
Descriptors: Feedback (Response), Second Language Learning, Language Processing, French
Ali H. Alamry – ProQuest LLC, 2024
Although many restrictions initiated by the COVID-19 pandemic are no longer imposed, massive changes across the globe have impacted online language learning afterward. Technology infrastructure, students' and teachers' digital literacy, and proper distance learning pedagogies were among the challenges of online learning during the pandemic.…
Descriptors: Student Motivation, Anxiety, Electronic Learning, English (Second Language)
Elizabeth E. Brittingham – ProQuest LLC, 2022
This study looks at the use of the multimedia learning platform, Quizlet, to help newcomer ESOL students learn English vocabulary. The use of Quizlet to learn vocabulary is supported by Mayer's Cognitive Load Theory. With an influx of ESOL students, and a lack of teacher training, Quizlet may help to create a more equitable solution for newcomer…
Descriptors: Multimedia Materials, Educational Technology, Game Based Learning, English (Second Language)
David A. Cypriano – ProQuest LLC, 2024
Recent advances in mobile technologies have prompted their investigation as tools for language learning. Mobile-assisted language learning (MALL) offers the advantage of flexible language support, enabling learners to choose when and where they learn and the methods that suit them. The constant connectivity of modern mobile phones allows learners…
Descriptors: Foreign Countries, Handheld Devices, Telecommunications, Technology Uses in Education
Daniel Hobson Dixon – ProQuest LLC, 2022
This dissertation provides an in-depth linguistic description and analysis of the discourse in a target domain of digital games, a domain referred to as "single player offline role-playing games." Gaming discourse from this domain is represented by a 4.8-million-word corpus of spoken and written language extracted from the digital files…
Descriptors: Language Usage, Electronic Learning, Video Games, Discourse Analysis
Agata Guskaroska – ProQuest LLC, 2024
Improving pronunciation in second language (L2) learning requires timely and personalized feedback but educators have limited time to dedicate in the classroom. While there are many educational tools available, educators are still struggling to integrate technology in their practices. To address this challenge, this study explores repurposing a…
Descriptors: Pronunciation, Adoption (Ideas), Second Language Learning, Technology Uses in Education
Yen Duong – ProQuest LLC, 2024
In language acquisition, writing is the most challenging skill that English learners must master. Students often struggle at the beginning of their writing process with idea generation. Due to students' low academic achievement and their struggles, online mind mapping is suggested as a useful tool to support language students' brainstorms and idea…
Descriptors: Collaborative Writing, Writing (Composition), Cognitive Mapping, Brainstorming
Yong Zeng – ProQuest LLC, 2023
This dissertation delves into the pedagogical implications of handheld/mobile game features on EFL learners' vocabulary learning outcomes. The research is segmented into two comprehensive studies. The first study, a systematic review spanning from 2011 to July 2022, scrutinizes empirical research detailing the correlation between various game…
Descriptors: Educational Technology, Handheld Devices, Game Based Learning, English (Second Language)
Baruch, Brynne – ProQuest LLC, 2023
This study exploited the abrupt interruption to schooling at the onset of the COVID-19 pandemic to examine how remote and hybrid learning models impacted English language acquisition among Multilingual Learner (MLL) students in the state of Delaware. MLL students are a growing sector of the public school population, and existing research suggests…
Descriptors: COVID-19, Pandemics, Distance Education, Blended Learning
Volodymyr Lazar – ProQuest LLC, 2022
Like many other areas of human knowledge, the field of language learning has undergone changes as a consequence of the application of digital technologies. Extensive exposure and anytime and anywhere access availability to data in a second or foreign language (L2) bring almost unlimited learning opportunities for digital age students, which…
Descriptors: Second Language Learning, Learning Strategies, Language Skills, Student Characteristics
Peter Sherman Johnson – ProQuest LLC, 2022
This qualitative case study responds to a significant gap in the literature in the area of gamification for vocabulary study among international students in higher education. It aims to respond to a call for a more in-depth qualitative analysis of gamification techniques on student learning experiences in comparison to the more commonplace…
Descriptors: Gamification, Vocabulary Development, Foreign Students, Second Language Learning
Ingram, Phyllis E. – ProQuest LLC, 2023
In the southeastern United States, many local school districts have mandated an increased use of instructional technology to address low reading proficiency among English language learners (ELLs). However, local district leaders and stakeholders concurred that additional research was needed to explore how teachers were using technology in their…
Descriptors: Educational Technology, Technology Uses in Education, Reading Instruction, English Language Learners
Levi King – ProQuest LLC, 2021
An intelligent computer-assisted language learning (ICALL) system is an application to provide users instruction and practice as they learn a second language. In order to be more effective and more widely adopted, ICALL must better align with second language acquisition (SLA) research, moving away from menu-based or fill-in-the-blank exercises and…
Descriptors: Visual Aids, Sentences, Educational Technology, Language Acquisition
Silvana Domaz – ProQuest LLC, 2020
In the last decade, the educational field, in general, has experienced increasing interest in applying augmented reality (AR) for educational purposes. Studies have shown that when AR is effectively applied in education, it can increase students' learning interest and concentration (Zhang et al., 2014), reduce cognitive overload (Bower et al.,…
Descriptors: Computer Simulation, Educational Technology, Peer Relationship, Interpersonal Communication
Angelina S. Oh – ProQuest LLC, 2024
During the last 60 years, the United States (US) has experienced a rapid growth of MLLs (multilingual learners), also known as ELLs (English Language Learners) or English as a Second Language (ESL) learners. These students represent a large segment of the public education population, and there is an academic achievement gap between MLLs and…
Descriptors: Multilingualism, Academic Achievement, English Learners, English (Second Language)