Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Case Studies | 2 |
| Foreign Countries | 2 |
| Problem Solving | 2 |
| Thinking Skills | 2 |
| 21st Century Skills | 1 |
| Cognitive Processes | 1 |
| Computer Games | 1 |
| Constructivism (Learning) | 1 |
| Cooperative Learning | 1 |
| Design | 1 |
| Dialogs (Language) | 1 |
| More ▼ | |
Source
| Online Submission | 2 |
Author
| Allsop, Yasemin | 1 |
| Georgiou, Andreas | 1 |
Publication Type
| Dissertations/Theses | 2 |
| Reports - Research | 1 |
| Tests/Questionnaires | 1 |
Education Level
| Elementary Education | 1 |
| Secondary Education | 1 |
Audience
Location
| United Kingdom | 1 |
| United Kingdom (London) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Allsop, Yasemin – Online Submission, 2019
This thesis examines children's thinking, learning and metacognition when designing their own computer games. The study aims to understand more about what kind of learning takes place, and how it emerges whilst children are authoring their own computer games. The aim is to get an insight into the cognitive processes students exercise that…
Descriptors: Computer Games, Thinking Skills, Metacognition, Learning Processes
Georgiou, Andreas – Online Submission, 2005
This study is part of a larger research agenda, which includes future doctoral study, aiming to investigate the psychological processes of thought experiments. How do thought-experimenters establish relations between their imaginary worlds and the physical one? How does a technique devoid of new sensory input result to new empirical knowledge? In…
Descriptors: Problem Solving, Intuition, Physics, Simulation


