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Ehrlich, Amos – Mathematics and Computer Education, 1986
Three computer programs are listed for finding binomial probabilities. Other applications and variations are discussed. (MNS)
Descriptors: Computer Software, Enrichment Activities, Mathematical Enrichment, Mathematics Instruction
Lappan, Glenda; Winter, M. J. – Creative Computing, 1985
Presents four probability problems, their simulations, and analyses. The first illustrates a discrete situation for which it is possible to list the sample space. The second and third are continuous--the number of possible outcomes is infinite. The last is discrete with a surprising continuous extension question which leads to l/e. (JN)
Descriptors: College Mathematics, Computer Simulation, Computer Software, High Schools

Richbart, Lynn; Richbart, Carolyn – Arithmetic Teacher, 1992
Discusses ways to simulate a probability problem of interest to middle school students in which students calculate the average number of packets of trading cards purchased to obtain a complete set of cards. Simulations utilize a spinner, a table of random numbers, and a computer. Includes the BASIC program utilized in the simulation. (MDH)
Descriptors: Experiments, Intermediate Grades, Mathematical Applications, Mathematical Models

Rudolph, William B.; Tvrdik, Debra – School Science and Mathematics, 1991
Described is a strategy that allows students to experiment with probability without applying formulas to solve problems. Students are able to intuitively develop concepts of probability before formal definitions and properties. Sample problems are included along with BASIC programs for some of the problems. (KR)
Descriptors: Algebra, Computer Software, Learning Activities, Mathematics Education

Buckhiester, Philip G. – Mathematics Teacher, 1994
Discusses a problem involving probability and uncertainty that students can investigate experimentally or theoretically and transforms the problem to a two-player game so that students can be introduced to some fundamental concepts of decision making. Includes computer programs used to analyze the problems. (MKR)
Descriptors: Computer Software, Decision Making, Games, Mathematical Enrichment

Bright, George W. – Arithmetic Teacher, 1989
Discussed are the use of probability simulations in a mathematics classroom. Computer simulations using regular dice and special dice are described. Sample programs used to generate 100 rolls of a pair of dice in BASIC and Logo languages are provided. (YP)
Descriptors: Computer Simulation, Computer Software, Computer Uses in Education, Mathematical Enrichment

Hammonds, S. J. – Journal of Biological Education, 1990
A technique for the numerical identification of bacteria using normalized likelihoods calculated from a probabilistic database is described, and the principles of the technique are explained. The listing of the computer program is included. Specimen results from the program, and examples of how they should be interpreted, are given. (KR)
Descriptors: Bacteria, Biology, Classification, College Science

Oldknow, Adrian – Mathematics in School, 1990
Discussed are solutions to the problem "What is the expected number of rolls for the total first to exceed 6?" Several algebraic solutions are presented. A computer program which may be used to simulate this problem is included. (CW)
Descriptors: Algebra, Computer Simulation, Computer Uses in Education, Learning Strategies

Scheuermann, Larry – Journal of Computers in Mathematics and Science Teaching, 1989
Provides a short BASIC program, RANVAR, which generates random variates for various theoretical probability distributions. The seven variates include: uniform, exponential, normal, binomial, Poisson, Pascal, and triangular. (MVL)
Descriptors: College Mathematics, Computer Software, Computer Uses in Education, Courseware

Hart, Derek; Roberts, Tony – Mathematics in School, 1989
This paper describes a computer simulation of Buffon's needle problem. The problem considers the probability that a needle will cross a line when the needle is thrown in a random way onto the parallel lines a certain distance apart. The paper provides the algorithm and computer program. (YP)
Descriptors: College Mathematics, Computer Simulation, Computer Software, Computer Uses in Education

Noone, E. T., Jr. – Arithmetic Teacher, 1991
Presented is an activity in which probability and percents are taught using a basketball computer simulation. Computer programs that replicate the free-throw accuracy of college and professional stars and allow students to compete with those stars are included. (KR)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Elementary Education

Plummer, Robert; And Others – Mathematics Teacher, 1993
Uses a graphing calculator to predict the record for running a mile, throwing a shot put, and high jumping for any year in the future and the probable record for any year before statistics were kept, based on the statistical analysis of prior records. Data tables and a computer program are provided. (MDH)
Descriptors: Athletics, Data Analysis, Educational Technology, Graphing Calculators
King, James M.; And Others – 1985
The materials described here represent the conversion of a highly popular student workbook "Sets, Probability and Statistics: The Mathematics of Life Insurance" into a computer program. The program is designed to familiarize students with the concepts of sets, probability, and statistics, and to provide practice using real life examples. It also…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Courseware, Death

Lough, Tom; Tipps, Steve – Journal of Computers in Mathematics and Science Teaching, 1988
Illustrates the exploration of random and chance events with a microcomputer. Demonstrates this principle using turtle graphics, coin flips, and die rolls in a student exercise involving distance and direction on a number line. Includes the necessary LOGO programming statements to use this method. (CW)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Uses in Education, Courseware

Wood, Eric – Mathematics Teacher, 1992
This article discusses the analysis of a decision-making process faced by contestants on the television game show "The Price is Right". The included analyses of the original and related problems concern pattern searching, inductive reasoning, quadratic functions, and graphing. Computer simulation programs in BASIC and tables of…
Descriptors: Computer Assisted Instruction, Computer Simulation, Learning Activities, Mathematical Applications
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