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Computer Programs | 3 |
Guides - Classroom - Teacher | 3 |
Journal Articles | 3 |
Reports - Descriptive | 1 |
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Haigh, William E. – School Science and Mathematics, 1989
Provides examples of such statistical graphs as line, bar, picture and pie. Suggests uses of Logo Turtle Graphics in graph construction. Includes several program procedures for creating designs with the computer. (RT)
Descriptors: Computer Graphics, Computer Uses in Education, Computers, Experiential Learning

Martin, Kathleen – School Science and Mathematics, 1989
Describes an activity which uses the computer to produce an environment that encourages an inductive reasoning approach to ratio and proportion through a billiard ball simulation. Provides examples of graphs and bouncing ball data. (RT)
Descriptors: Computer Simulation, Computer Uses in Education, Computers, Experiential Learning

Kemp, Jean A. – Journal of Computers in Mathematics and Science Teaching, 1988
States the objectives and implementation procedures for this teacher-directed or individualized learning discovery unit. Describes the value of the program and additional activities that can be included. Shows a copy of the program. (RT)
Descriptors: College Mathematics, Computer Uses in Education, Decision Making, Discovery Learning