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Bannon, Thomas J. – Mathematics Teacher, 1991
Discussed are several different transformations based on the generation of fractals including self-similar designs, the chaos game, the koch curve, and the Sierpinski Triangle. Three computer programs which illustrate these concepts are provided. (CW)
Descriptors: Chaos Theory, Computer Assisted Instruction, Computer Software, Fractals
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Frantz, Marny; Lazarnick, Sylvia – Mathematics Teacher, 1991
Described are materials developed to add to existing complex-number units and how they have been used in second-year algebra and precalculus classes. Discussed is software developed, objectives, and classroom materials. Two worksheets are included. A computer program is provided. (CW)
Descriptors: Algebra, Calculus, Computer Assisted Instruction, Computer Software
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Kimmins, Dovie – Mathematics Teacher, 1991
Described is a solution to the problem and a discussion of a computer estimation of the probability. A computer program written in Turbo Pascal and two sample runs are provided. Computations for a more general problem of this nature and changes in the program necessary for use with Apple Pascal are appended. (CW)
Descriptors: Computer Assisted Instruction, Computer Software, Equations (Mathematics), High Schools
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Dence, Joseph B.; Dence, Thomas P. – Mathematics Teacher, 1993
Presents an algorithm to estimate pi by approximating a unit circle with a sequence of inscribed regular polygons. Demonstrates the application of the algorithm with a hand-held calculator and an Apple computer. Provides a program to calculate pi in Pascal programing language. (12 references) (MDH)
Descriptors: Algorithms, Area, Calculators, Computation
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Cibes, Margaret – Mathematics Teacher, 1990
Provided are three program listings which may be used to illustrate this fractal figure. Extensions of these algorithms and their use in the study of chaos and fractals are suggested. (CW)
Descriptors: Chaos Theory, Computer Simulation, Computer Uses in Education, Fractals
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Esty, Warren W. – Mathematics Teacher, 1991
In polar coordinates, the intersection of the graphs of two functions, f(x) and g(x), does not always correspond to the solutions of the equation f(x) = g(x). Presented are examples to illustrate this concept, proofs demonstrating why this is true, and a computer program to simultaneously plot polar coordinate graphs. (MDH)
Descriptors: Analytic Geometry, Computer Assisted Instruction, Computer Graphics, Equations (Mathematics)
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Barton, Ray – Mathematics Teacher, 1990
Presented is an educational game called "The Chaos Game" which produces complicated fractal images. Two basic computer programs are included. The production of fractal images by the Sierpinski gasket and the Chaos Game programs is discussed. (CW)
Descriptors: Chaos Theory, Computer Graphics, Computer Uses in Education, Educational Games
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Gordon, Sheldon P.; Gordon, Florence S. – Mathematics Teacher, 1990
Considered are several mathematical models that can be used to study different waiting situations. Problems involving waiting at a red light, bank, restaurant, and supermarket are discussed. A computer program which may be used with these problems is provided. (CW)
Descriptors: Computer Simulation, Computer Uses in Education, Creative Thinking, Enrichment Activities
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Wood, Eric – Mathematics Teacher, 1992
This article discusses the analysis of a decision-making process faced by contestants on the television game show "The Price is Right". The included analyses of the original and related problems concern pattern searching, inductive reasoning, quadratic functions, and graphing. Computer simulation programs in BASIC and tables of…
Descriptors: Computer Assisted Instruction, Computer Simulation, Learning Activities, Mathematical Applications
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Flores, Alfinio – Mathematics Teacher, 1993
Describes two activities to introduce or extend the concept of the natural number e. Students conduct a lottery using either a table of random numbers or a computer simulation to link experimental probability results to the theoretical probability and to the number e. (MDH)
Descriptors: Computer Assisted Instruction, Computer Simulation, Concept Formation, Enrichment Activities
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Kimberling, Clark – Mathematics Teacher, 1985
Discusses Newton's method for approximating the roots of functions, indicating that students who program in BASIC can learn and appreciate the method by writing their own programs. Includes a hypothetical dialogue between teacher and student about the topic; sample program listings; and problems assigned to students who have written programs. (JN)
Descriptors: Computer Software, Functions (Mathematics), Mathematics Education, Mathematics Instruction
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Glidden, Peter Lochiel – Mathematics Teacher, 1992
Offers examples of loss of accuracy when using digital computing devices. Discusses causes for loss of accuracy and methods of preventing loss. Presents implications that loss of accuracy has for mathematics instruction. (MDH)
Descriptors: Calculators, Computation, Computer Assisted Instruction, Mathematics Education
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Stover, Donald W. – Mathematics Teacher, 1994
Graphs equations in two variables using a BASIC screen-sweep program that generates solutions to equations by applying the intermediate value theorem. Provides suggestions for investigations that result in graphs of a butterfly, the Cheshire cat, the Trisectrix of Catalna, E. T. waving goodbye, a praying mantis, and others. (MDH)
Descriptors: Algebra, Computer Assisted Instruction, Graphs, High Schools
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Shilgalis, Thomas W. – Mathematics Teacher, 1989
Discusses a calculation method to approximate pi. Describes how to get an approximation to the circumscribed and inscribed perimeters of regular polygons of n sides. Presents the computer program and result of the approximation. (YP)
Descriptors: College Mathematics, Computation, Computer Software, Geometric Concepts
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Buckhiester, Philip G. – Mathematics Teacher, 1994
Discusses a problem involving probability and uncertainty that students can investigate experimentally or theoretically and transforms the problem to a two-player game so that students can be introduced to some fundamental concepts of decision making. Includes computer programs used to analyze the problems. (MKR)
Descriptors: Computer Software, Decision Making, Games, Mathematical Enrichment
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