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Gelman, Michael A. – 1988
This paper lists the commands for three programs in Logo: Peppy and the Maze, Caterpillars and Butterflies, and the Robot Arm. (EW)
Descriptors: Computer Games, Computer Graphics, Computer Software, Junior High Schools
Applegate, Brooks – 1987
Computer programs are presented to plot item and test characteristic curves and item information functions for parameter estimates produced by the LOGIST and BICAL computer programs. These programs provide data in tabular format, but their usefulness in test development and measurement courses can be greatly enhanced by graphic plots of the item…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs, Computer Software
Barr, Saul Z.; Harmon, Oscar – 1983
Seven computer assignments for undergraduate economics students that concentrate on building a foundation for programming higher level mathematical calculations are described. The purpose of each assignment, the computer program for it, and the correct answers are provided. "Introduction to Text Editing" acquaints the student with some…
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Software, Economics Education
Oulman, Charles S.; Lee, Motoko Y. – 1990
Monte Carlo simulation is a computer modeling procedure for mimicking observations on a random variable. A random number generator is used in generating the outcome for the events that are being modeled. The simulation can be used to obtain results that otherwise require extensive testing or complicated computations. This paper describes how Monte…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Simulation, Computer Software
Reed, Robert L.; Reed, Patricia L. – 1984
A set of computer programs was developed to support instruction in an introduction to education course for prospective teachers. The programs provide teacher education students with examples of various uses of the microcomputer to support classroom instruction. The instructional programs represent three types: drill and practice, tutorial and…
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Programs, Education Courses
Adamson, Eadie – 1988
This paper provides guidelines and programming commands for using LogoWriter activity cards in game-writing as a way to develop student programming skills. Suggestions are made for the specific activity cards to use, and solutions are provided for some of the problems that were most frequently encountered by the author's students as they worked on…
Descriptors: Class Activities, Computer Games, Computer Software, Microcomputers
Pereira, Peter – 1985
Some mathematics educators feel that too little geometry is taught in elementary schools. This may have serious effects as many students arrive in the traditional high school geometry course without essential backgrounds in informal geometry. The result of this lack of preparation is often lower scores on standardized tests. In this situation,…
Descriptors: Computer Graphics, Computer Software, Computer Uses in Education, Elementary School Mathematics
Tom, C. F. Joseph – 1986
Money, banking, and macroeconomic textbooks traditionally present the topics of money, the creation of demand deposits by depository institutions, and the Hicksian-Keynesian Theory of Income and Interest separately, as if they were unrelated. This paper presents an integrated approach to those subjects using computer programs written in BASIC, the…
Descriptors: Banking, College Instruction, Computer Assisted Instruction, Computer Simulation
Schafer, William D; Johnson, Charles E. – 1985
This paper presents examples of effective uses of microcomputers to support basic statistics instruction. All programs are written in Applesoft BASIC for Apple II Plus microcomputers and compatible equipment. They have been field tested in statistics courses at the University of Maryland. Microcomputers can be used with color monitors for…
Descriptors: Adaptive Testing, Computer Assisted Instruction, Computer Assisted Testing, Courseware
Fyffe, Darrel W.; And Others – 1984
This discussion of the use of microcomputers to simulate complex situations for classroom use describes the advantages of using simulations, including their adaptability to many subject areas and content fields, their power to explain complex concepts, and their ability to provide variations for individual users. As an example, seven objectives…
Descriptors: Computer Simulation, Computer Software, Elementary Secondary Education, Microcomputers
Christensen, Dean L.; Tennyson, Robert D. – 1988
This paper describes the MAIS and presents the BASIC programming code for the heuristic employed in this expert tutor management system, which is based on the findings of investigations of the direct connections among such learning environment factors as individual differences, cognitive learning theory, instructional technology, subject matter…
Descriptors: Computer Assisted Instruction, Computer Software, Concept Teaching, Expert Systems
Pedersen, Elray L. – 1984
COMMENTS is a computer program written in Basic language for an IBM PC and a file which stores observations and questions and prints teacher comments on a personalized comment sheet produced for each student paper, mostly by using three-letter codes. To use the program, the teacher first reads the student paper, noting spelling errors and needed…
Descriptors: Computer Managed Instruction, Computer Software, Grading, Higher Education
Vacha, T. H. – 1984
The Rockwell AIM 65 is recommended for use in physics laboratories. Among advantages cited are that the basic board can be purchased customized; for example, it can be purchased with or without a printer, power supply, extra memory, and other items. In addition, the computer is basically designed to control equipment and take data from peripheral…
Descriptors: Acceleration (Physics), College Science, Computer Oriented Programs, Computer Software
Adamson, Eadie – 1988
This paper describes the use of LOGOWriter with fifth grade boys as a means of developing programming procedures for computer games that they could use to simulate motion with acceleration, as well as techniques for controlling the direction of motion. The kinds of programs developed, student responses to this work, observations about teaching…
Descriptors: Computer Games, Computer Software, Discovery Learning, Discovery Processes
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Post, Paul E.; Sarapin, Marvin I. – 1983
Following a brief description of types of computer assisted instruction (tutorial, drill and practice, and simulation/games), this document provides the following BASIC programming routines: variable typing, range error maskings, default entries, having user check input, allowing users to change input, response checker for numbers, response…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Software, Display Aids
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