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Moss, Pamela A.; Piety, Philip J.; Gamson, David; Spillane, James P.; Miele, David B.; Knapp, Michael S.; Copland, Michael A.; Swinnerton, Juli A.; Ikemoto, Gina Schuyler; Marsh, Julie A.; Firestone, William A.; Gonzalez, Raymond A.; Resnick, Lauren; Besterfield-Sacre, Mary; Mehalik, Matthew; Sherer, Jennifer Zoltners; Halverson, Erica; Erickson, Frederick; Little, Judith Warren; Diamond, John B.; Cooper, Kristy; Hickey, Daniel T.; Anderson, Kate T.; Gitomer, Drew H.; Duschl, Richard A.; Carr, Peggy; Dogan, Enis; Tirre, William; Walton, Ebony; Thorn, Christopher; Meyer, Robert H.; Gamoran, Adam; Gee, James Paul; Phillips, Denis C. – Yearbook of the National Society for the Study of Education, 2007
Much of the methodological literature currently influential in the education policy community has focused on research studies and assessments intended to support generalizable conclusions about "what works" or what students "know and can do." Until recently, far less attention has been paid to how educators actually interpret and use this…
Descriptors: Educational Change, Accountability, Yearbooks, Decision Making
Ingvarson, Lawrence – ACER Press (Australian Council for Educational Research), 2002
Educational policy makers in many countries recognize the need to focus their policies more directly on factors affecting the quality of teachers. Common to these policies are attempts to reform teachers' pay systems and career paths to place greater value on teachers' work and give stronger incentives for professional development. Investing in…
Descriptors: Teaching (Occupation), National Standards, Educational Change, Foreign Countries
Wartella, Ellen; Caplovitz, Allison G.; Lee, June H. – Society for Research in Child Development, 2004
Interactive media have come of age. The range of interactive entertainment products, intended to be used by children in and out of school settings is growing: CD-ROMs, computers, the Internet, video games (for a variety of handheld and console platforms), interactive toys (including educational talking books), and a variety of wireless software…
Descriptors: Social Media, Toys, Computer Games, Video Games
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