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Willett, Rebekah, Ed.; Robinson, Muriel, Ed.; Marsh, Jackie, Ed. – Routledge, Taylor & Francis Group, 2011
Recent work on children's digital cultures has identified a range of literacies emerging through children's engagement with new media technologies. This edited collection focuses on children's digital cultures, specifically examining the role of play and creativity in learning with these new technologies. The chapters in this book were contributed…
Descriptors: Creativity, Play, Children, Information Technology
Jocson, Korina M., Ed. – Harvard Education Press, 2013
In what ways can teachers build on youth culture to improve learning opportunities in the classroom? In this fascinating and highly readable collection, Korina M. Jocson brings together more than two dozen scholars, artists, educators, and youth workers to illustrate how nondominant youth can be engaged through various social justice arts…
Descriptors: Social Justice, Art Education, Art Activities, Student Projects
Kafai, Yasmin B., Ed.; Peppler, Kylie A., Ed.; Chapman, Robbin N., Ed. – Teachers College Press, 2009
This book is about the Computer Clubhouse--the idea and the place--that inspires youth to think about themselves as competent, creative, and critical learners. So much of the social life of young people has moved online and participation in the digital public has become an essential part of youth identities. The Computer Clubhouse makes an…
Descriptors: Creativity, Evaluators, Social Life, Video Games
Rilling, Sarah, Ed.; Dantas-Whitney, Maria, Ed. – Teachers of English to Speakers of Other Languages, Inc. (TESOL), 2009
Adult language learners have specific learning goals that reflect their lives within a global society, and adults negotiate multiple and changing identities throughout their personal, academic, and professional lives. Chapters in "Authenticity in the Language Classroom and Beyond: Adult Learners" highlight how teachers have the ability…
Descriptors: Video Technology, Web Sites, Photography, Student Projects

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