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Ioana Boghian, Editor; Gabriel Mares, Editor – Springer, 2025
This volume addresses issues related to inclusive education and gamification and offers practical ideas for using games and gamified learning as effective methodological tools in inclusive education and in promoting inclusion in education. The work is structured into a predominantly theoretical section, and an applicative, illustrative one. The…
Descriptors: Gamification, Inclusion, Teaching Methods, Educational Games
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Saida Affouneh Ed; Soheil Salha Ed; Ahmed Tlili Ed; Sameer Abu-Eisheh Ed – Lecture Notes in Educational Technology, 2023
This book offers authors' practices, initiatives, and experiences in sustaining their education during the pandemic from different countries, contexts, and political situations. It provides a future prediction for the education system in the world due to the transformation that happened in the post-COVID-19 era. Each chapter of the book is…
Descriptors: COVID-19, Pandemics, Cultural Differences, Electronic Learning