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Ioana Boghian, Editor; Gabriel Mares, Editor – Springer, 2025
This volume addresses issues related to inclusive education and gamification and offers practical ideas for using games and gamified learning as effective methodological tools in inclusive education and in promoting inclusion in education. The work is structured into a predominantly theoretical section, and an applicative, illustrative one. The…
Descriptors: Gamification, Inclusion, Teaching Methods, Educational Games
Mageswaran Sanmugam, Editor; Zuheir N. Khlaif, Editor; Wan Ahmad Jaafar Wan Yahaya, Editor; Zaleha Abdullah, Editor – Springer, 2025
This book explains how educators can use artificial intelligence in education to enhance student engagement and improve learning outcomes by sharing best practices for using AI to enhance learning quality and foster sustainable teaching. This book covers various topics related to the use of AI in education, from designing activities to using AI in…
Descriptors: Artificial Intelligence, Higher Education, Computer Uses in Education, Educational Innovation
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Sam Goundar, Editor – IntechOpen, 2025
"Massive Open Online Courses -- Learning Frontiers and Novel Innovations" explores the potential of MOOCs in revolutionizing global education. This book looks into the advancements, challenges, and innovative practices that define the evolving world of online learning. Chapters in the book address critical themes such as learner…
Descriptors: MOOCs, Educational Trends, Educational Innovation, Global Approach
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Saida Affouneh Ed; Soheil Salha Ed; Ahmed Tlili Ed; Sameer Abu-Eisheh Ed – Lecture Notes in Educational Technology, 2023
This book offers authors' practices, initiatives, and experiences in sustaining their education during the pandemic from different countries, contexts, and political situations. It provides a future prediction for the education system in the world due to the transformation that happened in the post-COVID-19 era. Each chapter of the book is…
Descriptors: COVID-19, Pandemics, Cultural Differences, Electronic Learning