Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 2 |
Descriptor
Curriculum Implementation | 2 |
Educational Games | 2 |
Educational Technology | 2 |
Foreign Countries | 2 |
Higher Education | 2 |
Instructional Design | 2 |
Teaching Methods | 2 |
Adolescents | 1 |
Adult Students | 1 |
Animation | 1 |
Art Education | 1 |
More ▼ |
Source
IGI Global | 2 |
Publication Type
Books | 2 |
Collected Works - General | 2 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Secondary Education | 2 |
Adult Education | 1 |
Elementary Education | 1 |
Elementary Secondary Education | 1 |
Grade 4 | 1 |
Grade 7 | 1 |
Middle Schools | 1 |
Audience
Practitioners | 1 |
Researchers | 1 |
Students | 1 |
Teachers | 1 |
Location
Australia | 1 |
South Africa | 1 |
Wisconsin | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Kidd, Terry, Ed.; Morris, Lonnie R., Jr., Ed. – IGI Global, 2017
Incorporating new methods and approaches in learning environments is imperative to the development of education systems. By enhancing learning processes, education becomes more attainable at all levels. "The Handbook of Research on Instructional Systems and Educational Technology" is an essential reference source for the latest scholarly…
Descriptors: Guides, Educational Technology, Instructional Systems, Research
Baek, Youngkyun; Whitton, Nicola – IGI Global, 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Second Language Learning