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Tobias, Sigmund, Ed.; Fletcher, J. D., Ed. – IAP - Information Age Publishing, Inc., 2011
There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games,…
Descriptors: Evidence, Constructivism (Learning), Play, Video Games
Kidd, Terry T., Ed. – Information Science Reference, 2010
The expanding field of adult learning encompasses the study and practice of utilizing sound instructional design principals, technology, and learning theory as a means to solve educational challenges and human performance issues relating to adults, often occurring online. This book disseminates current issues and trends emerging in the field of…
Descriptors: Electronic Learning, Nontraditional Students, Learning Theories, Instructional Design
Kidd, Terry T., Ed.; Keengwe, Jared, Ed. – Information Science Reference, 2010
As instructors move further into the incorporation of 21st century technologies in adult education, a new paradigm of digitally-enriched mediated learning has emerged. This book provides a comprehensive framework of trends and issues related to adult learning for the facilitation of authentic learning in the age of digital technology. This…
Descriptors: Foreign Countries, Electronic Learning, Educational Technology, Web Sites
Jarvis, Peter, Ed.; Watts, Mary, Ed. – Routledge, Taylor & Francis Group, 2011
As our understanding of learning focuses on the whole person rather than individual aspects of learning, so the process of learning is beginning to be studied from a wide variety of perspectives and disciplines. This handbook presents a comprehensive overview of the contemporary research into learning: it brings together a diverse range of…
Descriptors: Learning, Perception, Cognitive Processes, Nurses