Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
Descriptor
| Academic Libraries | 1 |
| Animals | 1 |
| Animation | 1 |
| Architecture | 1 |
| Building Design | 1 |
| Community Needs | 1 |
| Computer Assisted Design | 1 |
| Computer Peripherals | 1 |
| Computer Simulation | 1 |
| Computer Software | 1 |
| Cultural Background | 1 |
| More ▼ | |
Source
| Council on Library and… | 1 |
Author
| Golubiewski-Davis, Kristina,… | 1 |
| Grayburn, Jennifer, Ed. | 1 |
| Ikeshoji-Orlati, Veronica, Ed. | 1 |
| Lischer-Katz, Zack, Ed. | 1 |
Publication Type
| Books | 1 |
| Collected Works - General | 1 |
Education Level
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Grayburn, Jennifer, Ed.; Lischer-Katz, Zack, Ed.; Golubiewski-Davis, Kristina, Ed.; Ikeshoji-Orlati, Veronica, Ed. – Council on Library and Information Resources, 2019
This volume, comprising eight chapters from experts in a variety of fields, examines the use of three-dimensional (3D) and virtual reality (VR) technologies in research and teaching, and the library's vital role in supporting this work. 3D modeling, 3D capture techniques, and VR enable faculty and students to engage with highly detailed 3D…
Descriptors: Computer Simulation, Library Services, Academic Libraries, Educational Trends


