Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Coding | 2 |
| Computation | 2 |
| Skill Development | 2 |
| Thinking Skills | 2 |
| Communities of Practice | 1 |
| Computer Literacy | 1 |
| Computer Simulation | 1 |
| Computer Uses in Education | 1 |
| Cooperation | 1 |
| Creativity | 1 |
| Design | 1 |
| More ▼ | |
Author
| Ifenthaler, Dirk, Ed. | 1 |
| Isaias, Pedro, Ed. | 1 |
| Quinn Burke | 1 |
| Sampson, Demetrios G., Ed. | 1 |
| Yasmin B. Kafai | 1 |
Publication Type
| Books | 2 |
| Collected Works - General | 1 |
| Reports - Evaluative | 1 |
Education Level
| Elementary Secondary Education | 1 |
| Secondary Education | 1 |
Audience
Location
| Malaysia | 1 |
| Switzerland | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Yasmin B. Kafai; Quinn Burke – MIT Press, 2016
Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves.…
Descriptors: Video Games, Coding, Cooperation, Creativity
Isaias, Pedro, Ed.; Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed. – Cognition and Exploratory Learning in the Digital Age, 2020
This volume provides a comprehensive and contemporary depiction of the swift evolution of learning technologies and the innovations that derive from their deployment in school education. It comprises cases studies, research focused on emergent technologies and experiments with existing tools in a wide range of scenarios. The studies included in…
Descriptors: Educational Technology, Educational Innovation, Computer Uses in Education, STEM Education

Direct link
Peer reviewed
