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Becnel, Kim, Ed. – IGI Global, 2019
The emergent phenomena of virtual reality, augmented reality, and mixed reality is having an impact on ways people communicate with technology and with each other. Schools and higher education institutions are embracing these emerging technologies and implementing them at a rapid pace. The challenge, however, is to identify well-defined problems…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Simulated Environment
Roberts, Leesha Nicole, Ed. – IGI Global, 2021
Research in the area of teaching and learning within education is a dynamic area that continues to evolve because of new technologies, knowledge, models, and methods within formal and non-formal educational settings. It is essential to evaluate the changes that educational systems undergo as they adapt to the increasing use of the technology and…
Descriptors: Teacher Motivation, Educational Practices, Bibliometrics, Indigenous Knowledge
Waks, Leonard J., Ed.; English, Andrea R., Ed. – Cambridge University Press, 2017
John Dewey's "Democracy and Education" is the touchstone for a great deal of modern educational theory. It covers a wide range of themes and issues relating to education, including teaching, learning, educational environments, subject matter, values, and the nature of work and play. This "Handbook" is designed to help experts…
Descriptors: Progressive Education, Educational Theories, Educational Philosophy, Democracy
Keengwe, Jared, Ed. – IGI Global, 2019
To meet the dynamic academic demands of twenty-first century digital learners, many institutions of higher learning are offering more online classes than ever before that are accessible to both traditional and non-traditional learners. As such, a growing demand for online courses implies that participating institutions provide faculty with…
Descriptors: Online Courses, Higher Education, College Faculty, Faculty Development
Duval, Erik, Ed.; Sharples, Mike, Ed.; Sutherland, Rosamund, Ed. – Springer, 2017
This book gives an overview of the state-of-the-art in Technology Enhanced Learning (TEL). It is organized as a collection of 14 research themes, each introduced by leading experts and including references to the most relevant literature on the theme of each cluster. Additionally, each chapter discusses four seminal papers on the theme with expert…
Descriptors: Educational Technology, Technology Uses in Education, Educational Research, Learning Theories
Daniela, Linda, Ed.; Lytras, Miltiadis, Ed. – IGI Global, 2018
Educational strategies have evolved over the years due to research breakthroughs and the application of technology. By using the latest learning innovations, curriculum and instructional design can be enhanced and strengthened. Also, as learners move away from traditional scholarly media and toward technology-based education, students gain an…
Descriptors: Constructivism (Learning), Teaching Methods, Learning Strategies, Educational Technology
Alan S. Canestrari; Bruce A. Marlowe – John Wiley & Sons, Inc, 2018
"The Wiley International Handbook of Educational Foundations" features international scholars uniquely qualified to examine issues specific to their regions of the world. The Handbook provides readers with an alternative to the traditional texts in the foundations of education by taking aim at the status quo, and by offering frameworks…
Descriptors: Foundations of Education, Educational Change, Teaching (Occupation), Curriculum
Jonassen, David, Ed.; Land, Susan, Ed. – Routledge, Taylor & Francis Group, 2012
"Theoretical Foundations of Learning Environments" provides students, faculty, and instructional designers with a clear, concise introduction to the major pedagogical and psychological theories and their implications for the design of new learning environments for schools, universities, or corporations. Leading experts describe the most…
Descriptors: Expertise, Communities of Practice, Constructivism (Learning), Instructional Design
An, Heejung, Ed.; Alon, Sandra, Ed.; Fuentes, David, Ed. – IGI Global, 2015
The inclusion of new and emerging technologies in the education sector has been a topic of interest to researchers, educators, and software developers alike in recent years. Utilizing the proper tools in a classroom setting is a critical factor in student success. "Tablets in K-12 Education: Integrated Experiences and Implications"…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
Erneling, Christina E. – Cambridge University Press, 2010
As technology continues to advance, the use of computers and the Internet in educational environments has immensely increased. But just how effective has their use been in enhancing children's learning? In this thought-provoking book, Christina E. Erneling conducts a thorough investigation of scholarly journals articles on how computers and the…
Descriptors: Theory of Mind, Educational Technology, Developmental Psychology, Cognitive Psychology
Harasim, Linda – Routledge, Taylor & Francis Group, 2011
"Learning Theory and Online Technologies" offers a powerful overview of the current state of elearning, a foundation of its historical roots and growth, and a framework for distinguishing among the major approaches to elearning. It effectively addresses pedagogy (how to design an effective online environment for learning), evaluation (how to know…
Descriptors: Learning Theories, Online Courses, Educational Technology, Teaching Methods
Woollard, John – Routledge, Taylor & Francis Group, 2011
"Psychology for the Classroom: E-Learning" is a lively and accessible introduction to the field of technology-supported teaching and learning and the educational psychology associated with those developments. Offering a substantial and useful analysis of e-learning, this practical book includes current research, offers a grounding in both theory…
Descriptors: Electronic Learning, Blended Learning, Social Justice, Constructivism (Learning)
Tobias, Sigmund, Ed.; Fletcher, J. D., Ed. – IAP - Information Age Publishing, Inc., 2011
There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games,…
Descriptors: Evidence, Constructivism (Learning), Play, Video Games
Baek, Youngkyun; Whitton, Nicola – IGI Global, 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Second Language Learning
van Oers, Bert, Ed.; Wardekker, Wim, Ed.; Elbers, Ed, Ed.; van der Veer, Rene, Ed. – Cambridge University Press, 2010
Learning is a changing phenomenon, depending on the advances in theory and research. This book presents a relatively new approach to learning, based on meaningful human activities in cultural practices and in collaboration with others. It draws extensively from the ideas of Lev Vygotsky and his recent followers. The book presents ideas that…
Descriptors: Constructivism (Learning), Play, Informal Education, Distance Education

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