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Lin, Grace Hui Chin – Online Submission, 2020
This research was aimed at investigating the pedagogical roles of computer games (Hao et al, 2019, Chen & Hsu, 2019). It explored the impact of computer "mixed with language" (White et al, 2019) training, using simulation games, upon language acquisition and diverse daily-life knowledge. In a teacher preparation university of western…
Descriptors: Game Based Learning, Teaching Methods, Computer Games, Training
Manchón, Rosa M., Ed. – Language Learning & Language Teaching, 2020
The current volume aspires to add to previous research on the connection between writing and language learning from a dual perspective: It seeks to reflect current progress in the domain as well as to foster future developments in theory and research. The theoretical postulations contained in Part I identify and expand in novel ways the diverse…
Descriptors: Writing (Composition), Second Language Learning, Second Language Instruction, Teaching Methods
Silva, Anderson, Ed.; Pontes, Elvis, Ed.; Guelfi, Adilson, Ed.; Kofuji, Sergio Takeo, Ed. – InTech, 2012
Chapters in this book include: (1) Courseware Adaptation to Learning Styles and Knowledge Level (Boyan Bontchev and Dessislava Vassileva); (2) Assisted On-Job Training (Claudio Teixeira and Joaquim Sousa Pinto); (3) Self-Directed Learning Readiness Factors in Physicians for Implementing E-Learning in the Continuing Medical Education Programs…
Descriptors: Knowledge Level, Computer Assisted Instruction, Job Training, Teaching Methods
Stockwell, Glenn, Ed. – Cambridge University Press, 2012
Computer-assisted language learning (CALL) is an approach to teaching and learning languages that uses computers and other technologies to present, reinforce, and assess material to be learned, or to create environments where teachers and learners can interact with one another and the outside world. This book provides a much-needed overview of the…
Descriptors: Computer Assisted Instruction, Educational Technology, Teaching Methods, Second Language Learning
Tobias, Sigmund, Ed.; Fletcher, J. D., Ed. – IAP - Information Age Publishing, Inc., 2011
There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games,…
Descriptors: Evidence, Constructivism (Learning), Play, Video Games
Schwieter, John W., Ed. – Language Learning & Language Teaching, 2013
This volume brings together theoretical perspectives and empirical studies in second language (L2) acquisition and bilingualism and discusses their implications for L2 pedagogy. The book is organized into three sections that focus on prominent linguistic and cognitive theories and together provide a compelling set of state-of-the-art works. Part I…
Descriptors: Bilingualism, Teaching Methods, Learning Processes, Second Language Learning
Schielack, Jane F., Ed.; Knight, Stephanie L., Ed. – Teachers College Press, 2012
How can we use new technology to support and educate the science leaders of tomorrow? This unique book describes the design, development, and implementation of an effective science leadership program that promotes collaboration among scientists and science educators, provides authentic research experiences for educators, and facilitates adaptation…
Descriptors: Leadership, Science Education, Information Technology, Graduate Students
Fletcher, J. D. – 1975
Updating information on various developmental efforts in computer-based training, this report provides information on new developments that may have implications for Navy training. Although projects in the military services are emphasized, major developments in the civilian sector are also reviewed. The range of activities emphasizes the use of…
Descriptors: Armed Forces, Colleges, Computer Assisted Instruction, Computer Oriented Programs
Prior, John, Ed. – 1994
This compilation of the knowledge and experience of 49 training and development professionals is a guide to the most important aspects of training and development (T&D), ranging from the environment in which it operates to detailed suggestions as to how it can be done. Contributors' notes appear first. Part 1 on the world of T&D contains seven…
Descriptors: Administrators, Adult Education, Adult Learning, Basic Skills
Moore, Michael G., Ed. – 1992
This publication, which consists of selected readings from volumes 1-5 of The American Journal of Distance Education, is designed for corporate and military trainers who want research-grounded materials that can be used in programs that train trainers. The 12 articles, whose authors come from the army, navy, and airforce, from universities and…
Descriptors: Audiovisual Aids, Business, Computer Assisted Instruction, Distance Education
Brandt, D. Scott – 2002
The purpose of this book is to introduce innovative educational concepts and techniques to help librarians and other information professionals create technology learning courses, sessions, workshops, and modules. The book applies the concepts of instructional systems design (ISD) to designing courses, or parts of courses, for instruction on…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Information Literacy, Information Technology
Berge, Zane L., Ed. – 2001
This book shows organizations how to move beyond the initial phases of setting up a distance training program to making it a part of the strategic planning process, including infrastructure, budget, staffing, and policy planning. It examines distance training programs in 17 leading-edge for-profit, nonprofit, and government organizations,…
Descriptors: Business, Case Studies, Computer Assisted Instruction, Distance Education
Anderson, John R. – 1993
Related to the earlier ACT production system theory, this book's basic goal is to present evidence for the psychological reality of a production system model of mind. Distinguished from the original theory in three ways, this volume uses previous rational analyses to improve upon that theory and extend its scope. It also relates the theory to new…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Simulation, Conflict Resolution
Gilbert, Sara Dulaney – 2001
According to the National Center for Educational Statistics, more than 85% of public universities offer distance learning and online courses, degrees, and career credentials, and an increasing number of career-related training courses and programs are being offered online. In this book, lifelong learners, wired students, and professionals using…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Distance Education, Educational Technology
Peto, Erica; Onishi, Esther; Irish, Barbara – 1998
A step-by-step manual of worksheets, templates, forms and examples, this comprehensive handbook is designed for librarians, classroom teachers, and technology specialists who are interested in training students to be technology aides. The "Tech Team" program not only systematically outlines how one organizes and manages a support program, but…
Descriptors: Computer Assisted Instruction, Computer Literacy, Cooperative Learning, Cooperative Programs
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