Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Cognitive Development | 2 |
| Influence of Technology | 2 |
| Learning Processes | 2 |
| Literacy | 2 |
| Adolescents | 1 |
| Brain | 1 |
| Educational Change | 1 |
| Educational Games | 1 |
| Educational History | 1 |
| Educational Technology | 1 |
| Handheld Devices | 1 |
| More ▼ | |
Author
| Gee, James Paul | 1 |
| Pacheco, Beatriz | 1 |
Publication Type
| Books | 2 |
| Reports - Descriptive | 1 |
| Reports - Evaluative | 1 |
Education Level
Audience
| Administrators | 1 |
| Parents | 1 |
| Teachers | 1 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Pacheco, Beatriz – IAP - Information Age Publishing, Inc., 2018
It is estimated that up to sixty-five percent of children entering grade school this year will end up working in careers that have yet to be created. This is a result, in part, of the rapid advances in technology that have occurred since Apple introduced the iPhone just ten years ago. This technology is not only impacting the way that we learn or…
Descriptors: Thinking Skills, Learning Processes, Brain, Cognitive Development
Gee, James Paul – Palgrave Macmillan, 2007
The author begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like…
Descriptors: Role Models, Video Games, Cognitive Development, Educational Technology

Direct link
