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Gilbert, Dan; Silverberg, Leah; LaConte, Keliann; Holland, Anne; Caspe, Margaret; Hanebutt, Rachel – Afterschool Alliance, 2020
Youth are natural scientists at birth, discovering and exploring their world and trying to make sense of it (Bers, 2008). A child's education is not limited to just the time they spend in the classroom. Children learn at home with their families, in public libraries, or through out-of-school-time (OST) experiences provided at community centers and…
Descriptors: STEM Education, Community Programs, After School Programs, Active Learning
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Nicholson, Scott – Library Quarterly, 2013
Games and other forms of play are used in today's libraries to attract underserved patrons, to introduce patrons to other library resources and services, and to facilitate engagement between library patrons. While many perceive gaming as a new library service, gaming services have been part of librarianship since the nineteenth century through…
Descriptors: Games, Toys, Puzzles, Library Services