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Seyma Türen; Pinar Bagçeli Kahraman – Education and Information Technologies, 2025
The increasing prevalence of digital technologies has notably expanded children's accessibility to a diverse range of digital tools day by day. Consequently, this evolution has significantly influenced the gaming landscape, propelling the surge in popularity of digital games among children. This change has also led to the need for changes in the…
Descriptors: Predictor Variables, Preschool Children, Video Games, Computer Games
Sahranç, Ümit; Duç-Urhan, Esin – International Journal of Psychology and Educational Studies, 2021
In this research, the relationships between social media addiction (SMA) and self-regulation levels among university students were investigated. A sample of 329 (234 women, 95 men) university students with the age range 18-29 were selected. SMA and self-regulation scales were administered to the sample. The multiple regression analysis revealed…
Descriptors: Social Media, Addictive Behavior, Self Control, College Students
Yayman, Ebru; Bilgin, Okan – International Journal of Evaluation and Research in Education, 2020
This study examined the relationship between social media addiction, game addiction and family functions in adolescents. Respondent of this study is 762 students studying at four different high schools of the province of Istanbul. In the study, Pearson Moment Correlation Coefficient was found to determine the level of relationships between social…
Descriptors: Social Media, Addictive Behavior, Video Games, Family Relationship
Akinci, Tuncay – International Journal of Progressive Education, 2021
In this study, the relationship between problematic smartphone use, self-regulation, academic procrastination and academic stress among university students was examined. The theoretical model constructed to explain the predictive relationships between variables was tested using path analysis. Research data was collected from a sample of 632…
Descriptors: Telecommunications, Handheld Devices, Addictive Behavior, Self Management
Yesilyurt, Ferahim – International Education Studies, 2020
Problematic gaming behavior is an important problem that may lead to a recently introduced psychiatric condition named internet gaming disorder (IGD). Gaming addiction has been reported to have major influence on the lives of adolescents and young adults affected by it. Our aim was to determine relationships between gaming-related parameters,…
Descriptors: Computer Games, Mental Health, Addictive Behavior, Academic Achievement
Iyitoglu, Orhan; Çeliköz, Nadir – Online Submission, 2017
This study provides an account of the phenomenon of internet addiction from the perspective of academic achievement. In other words, this study aimed to explore the relation between academic performance of Turkish high school students in such different subject as Maths, English, History, GPA and their use of internet. Different school subjects…
Descriptors: Foreign Countries, Internet, Addictive Behavior, High School Students