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Baltaci, Sehnaz; Çetin, Sümeyye – Journal of Learning and Teaching in Digital Age, 2022
This study investigated the effect of using the technical visual arts lessons' material on visualization skills and attitudes. For this purpose, an augmented reality application called BTRS was designed. The application was created using Unity3D, 3Ds Max, and Vuforia programs. The study was conducted for eight weeks, with a total of 33 students…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Bahçeci, Ferhat; Yaratan, Ali Sercan – International Journal of Progressive Education, 2020
Augmented reality is a technology used in almost every stage of our daily life. It has become widespread in several fields such as engineering, healthcare, advertising, defense industry, and entertainment. The use of augmented reality technology that combines virtual and real environments is increasing every day. Augmented reality technology,…
Descriptors: Computer Simulation, Technology Integration, Educational Technology, Educational Research
Akkuzu, Idil; Erem, Nesip Omer – International Society for Technology, Education, and Science, 2020
Re-considering 'space' has gained importance once again, especially in the context of virtual spaces that have developed in the last century. Virtual technologies aiming for a lifelike experience have tried to imitate the processes taking place in physical space and adapt them to virtual spaces. Just as in the physical world, spaces formed by…
Descriptors: Computer Simulation, Museums, Cognitive Processes, Teaching Methods
Yapici, I. Ümit; Karakoyun, Ferit – Malaysian Online Journal of Educational Technology, 2021
In this study, prospective teachers' views on Augmented Reality (AR) in biology teaching were examined. The study was designed as a case study. The study participants consisted of 16 prospective teachers who took Instructional Technologies and Material Design in the third grade of the Biology Teaching Department of the Faculty of Education of a…
Descriptors: Computer Simulation, Electronic Learning, Handheld Devices, Telecommunications
Turan, Zeynep; Gürol, Ayse; Uslu, Seval – Innovations in Education and Teaching International, 2021
The purpose of this study was to investigate the effects of augmented reality (AR) technology on the achievements, self-efficacy beliefs and views of paramedic students in electrocardiography education. In the study, mixed methods including quantitative and qualitative methods were used. The sample of the study included a total of 71 first-year…
Descriptors: Computer Simulation, Technology Integration, Multimedia Materials, Allied Health Occupations Education
Uluay, Gülsah – International Journal of Progressive Education, 2021
The purpose of this study is to investigate the self-efficacy levels of pre-service science teachers who participated in a workshop about physical laboratory implementations supported by digital simulations and also to determine their views on digital simulations. For this purpose, a 6-week workshop was designed based on a digital simulation…
Descriptors: Computer Simulation, Technology Integration, Preservice Teachers, Science Instruction
Alper, Ayfer; Öztas, Elif Sengün; Atun, Handan; Çinar, Dinçer; Moyenga, Moussa – International Journal of Technology in Education and Science, 2021
Changes in the lifestyles of human beings keep up with science and technology in tandem with the growth of science and technology. As in all fields, expectations are influenced by the advancement of science and technology for the use of emerging technologies in educational environments. By empowering the physical world with virtual information,…
Descriptors: Educational Research, Educational Technology, Technology Integration, Instructional Effectiveness
Turan Güntepe, Ebru; Dönmez Usta, Necla – Journal of Science Learning, 2021
The study aimed to examine AR-based teaching material's effect on viscera learning through algorithmic thinking by the primary school teacher candidates who are sophomores in the classroom teaching department in the spring term of the 2018-2019 academic year at a state university in the Eastern Black Sea and selected by convenience method. Viscera…
Descriptors: Computer Simulation, Teaching Methods, Thinking Skills, Computation
Sezer, Baris; Teker, Gulsen Tasdelen; Sezer, Tufan Asli; Elcin, Melih – Australasian Journal of Educational Technology, 2020
A review of literature reveals serious problems in the validity and reliability of the measurement tools used in simulation technology acceptance studies conducted in the context of various technology acceptance models. To address this gap in literature, this study proposes a measurement tool that will allow a valid and reliable measurement of…
Descriptors: Literature Reviews, Test Validity, Test Reliability, Measures (Individuals)
Yildirim, Fatih Serdar – International Journal of Curriculum and Instruction, 2021
The aim of this study was to determine the effectiveness of the Science teaching process to middle school students using teaching materials prepared via augmented reality (AR) technology. In the experimental study, 61 sixth grade students at a middle school in Antalya in the 2019-2020 academic year were selected randomly, and the mixed research…
Descriptors: Instructional Effectiveness, Computer Simulation, Teaching Methods, Science Instruction
Arabacioglu, Sertaç; Okulu, Hasan Zühtü – International Journal of Technology in Education, 2021
Virtual solutions of museums can be notably used to promote distance learning activities by providing information about their collections. However, the effective use of this potential depends mainly on the exact alignment of the learning activities with the educational goals. For this purpose, this study focuses on the analysis of pre-service…
Descriptors: Museums, Computer Simulation, Distance Education, Preservice Teacher Education
Yildirim, Fatih Serdar – Journal of Education in Science, Environment and Health, 2020
This study aims to determine how effective science teaching with augmented reality-based teaching material (science cards) is compared to the science curriculum prescribed methods on students' academic achievement and their views on augmented reality application. As a study group, 63 students who were studying in a 7th grade in a secondary school…
Descriptors: Computer Simulation, Educational Technology, Science Instruction, Instructional Effectiveness
Yirci, Ramazan; Karakose, Turgut; Malkoc, Nedim – Educational Process: International Journal, 2021
Background/purpose: The present study examined adolescent students' cyberbullying behavior and being a victim of cyberbullying specifically exploring potential differences by gender and grade level. Materials/methods: Based on a cross-sectional survey on 311 adolescent students continuing their high school education in secondary education…
Descriptors: Bullying, Computer Mediated Communication, Gender Differences, Measures (Individuals)
The Usability of Augmented Reality in Open and Distance Learning Systems: A Qualitative Delphi Study
Altinpulluk, Hakan; Kesim, Mehmet; Kurubacak, Gulsun – Open Praxis, 2020
The main purpose of this research is to determine the usability of augmented reality in open and distance learning environments in accordance with universal design principles, and to make predictions for the future by gathering expert opinions on this subject using the Delphi technique. The Delphi technique was applied to 14 expert participants…
Descriptors: Computer Simulation, Distance Education, Usability, Delphi Technique
Kozcu Cakir, Nevin; Guven, Gokhan; Celik, Cuneyd – International Journal of Technology in Education, 2021
This research aims to determine the effect of MAR's integration into 5E learning in teaching biology. Particularly, its impact on the academic success of the preservice teachers and their attitudes towards digital technology is studied. To this end, the convergent parallel mixed research method is used. The study was conducted with the 31…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices

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