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Showing 16 to 30 of 267 results Save | Export
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Yusuf Akyildiz – Journal of Educational Technology and Online Learning, 2025
Virtual reality (VR) presents an innovative and powerful approach to foreign language teaching, offering immersive and interactive environments that support vocabulary acquisition in engaging and meaningful ways. This study investigates the potential of VR using the self-developed application GermanVR, specifically designed to enhance vocabulary…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Second Language Instruction
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Selma Ceran – International Journal of Technology in Education, 2025
This study aims to examine high school students' artificial intelligence literacy in visual arts subjects and their attitudes toward metaverse-based digital art. The research was conducted using a comparative-relational screening model, one of the screening models. The study sample consisted of 278 9th, 10th, 11th, and 12th grade students. The…
Descriptors: Foreign Countries, High School Students, Artificial Intelligence, Visual Arts
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Akbay, Ebru; Denis Çeliker, Huriye – Malaysian Online Journal of Educational Technology, 2023
The study aims to investigate the effects of immersive reality applications on students' science achievement. For this purpose, 1,323 articles reporting the effects of immersive reality applications on students' science achievement were examined. The following databases were searched for articles: National Thesis Center, Google scholar, Scopus,…
Descriptors: Computer Simulation, Science Achievement, Program Effectiveness, Educational Technology
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Abdallah A. Alnajjar; Mohamed Ibrahim – International Journal on Social and Education Sciences, 2024
This study aims to examine the effectiveness of collaborative learning, augmented reality, and learning cycle models on students' language success. This study employed meta-analysis methodologies to examine data derived from 54 studies with a sample size of 2,837 participants in Turkey. The data sources were obtained from online database searches…
Descriptors: Instructional Effectiveness, Teaching Methods, Cooperation, Computer Simulation
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Nuriye Semerci; Mert Sag; Ceyda Özçelik – Journal of Interdisciplinary Studies in Education, 2024
The aim of this study is to determine teachers' views on metaverse-based education. The research is qualitative and was conducted with a phenomenological design. The maximum diversity sampling technique, one of the purposeful sampling methods of the study group, was used. In this direction, data were collected from as many different teachers as…
Descriptors: Computer Simulation, Teacher Attitudes, Futures (of Society), Technology Uses in Education
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Ince, Ebru Yilmaz; Sancak, Murat Emre – Journal of Learning and Teaching in Digital Age, 2022
Earthquakes are the movements of the earth's crust that originate in the ground, and they are one of the natural disasters that frighten people because they occur suddenly and often cause great loss of life and property. Earthquake natural disaster is the reality of Turkey and it is important to raise public awareness on this issue. Thanks to the…
Descriptors: Seismology, Foreign Countries, Educational Games, Computer Games
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Ali Geris; Taibe Kulaksiz – Research in Learning Technology, 2025
This study aims to investigate the factors influencing teachers' intentions to integrate Virtual Reality (VR) technology into their educational practices, utilising the Unified Theory of Acceptance and Use of Technology (UTAUT-2) framework. The research involved adapting and validating the 'Acceptance of Mobile Immersive Virtual Reality in…
Descriptors: Technology Integration, Computer Simulation, Teacher Attitudes, Intention
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Esra Kaya Atici; Muhammed Turhan – Education and Information Technologies, 2025
Although the competencies expected from administrators have increased with the development of technology, it is seen that there are a limited number of studies on innovative approaches in training school administrators. The study aims investigate the impact of simulation applications on the problem-solving and decision-making abilities of school…
Descriptors: Administrators, Problem Solving, Decision Making Skills, School Administration
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Fatih Özer; Irfan Simsek – International Electronic Journal of Elementary Education, 2025
This study was designed to examine how the science teaching process was conducted using Science Coaster, a virtual reality application developed for fourth-grade primary school students, and to identify the effects of this process on students' academic achievement, motivation, and experiences. The research was structured as a case study, and the…
Descriptors: Science Instruction, Computer Simulation, Grade 4, Elementary School Students
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Ferdi Çelik; Ceylan Yangin Ersanli – Journal of Computer Assisted Learning, 2025
Background: This mixed-method, controlled quasi-experimental study aimed to examine the effects of metaverse-based English as a foreign language (EFL) instruction on high school students' listening skills and self-determination levels. The lessons, which were designed based on social constructivist theory, were implemented for a total of 8 weeks…
Descriptors: Second Language Learning, English (Second Language), Listening Skills, Self Determination
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Zeynel Abidin Yilmaz; Ali Ibrahim Can Gözüm – Southeast Asia Early Childhood, 2023
This study aims to determine the learning outcomes of children in educational settings by using an AR (Augmented Reality) app for animals in classroom activities. To achieve this, the study used sequential exploratory research design, applied in both quantitative and qualitative research. The participants in the study are 2 teachers and 37…
Descriptors: Physical Environment, Simulated Environment, Information Technology, Computer Simulation
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Esra Kizilay; Nagihan Tanik Önal; Asli Saylan Kirmizigül – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2024
This study presents a rollercoaster activity including virtual reality and following the six-steps engineering design process. In the study, a real-life problem involving a rollercoaster accident was given to 12 pre-service science teachers first. The participants were then asked to imagine, plan, create, and test a rollercoaster without an…
Descriptors: STEM Education, Learning Activities, Computer Simulation, Educational Technology
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Ceylan-Dadakoglu, Sevda – Turkish Online Journal of Distance Education, 2022
This article tried to determine the students' opininons related to the use of Second Life (SL) application in higher education art and design education. In this case study conducted with 17 students selected via typical case sampling, the SL virtual platform was used as a research area. Data collection tools were included document analysis,…
Descriptors: Computer Simulation, Student Attitudes, College Students, Art Education
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Atalay, Nurhan; Mutlu, Mehmet – Elementary School Forum (Mimbar Sekolah Dasar), 2023
Today, teaching strategies and methods changing with technology require a radical transformation in the teaching of science laws, which form the basis of science subjects. In this study, computational thinking skills, which will allow students to use information and communication technologies in today's conditions and the effect of these skills on…
Descriptors: Computer Simulation, Science Education, Knowledge Level, Scientific Concepts
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Ibrahim Arpaci; Mahadi Bahari – Interactive Learning Environments, 2024
Metaverse is an immersive three-dimensional (3D) virtual world inhabited by avatars beyond the physical realm. The COVID-19 pandemic has disrupted the education system and the need to accelerate the digitalization of education has received a lot of attention. Metaverse can be an alternative solution for sociocultural interaction and to continue…
Descriptors: Computer Simulation, Sustainability, Personal Autonomy, Technology Uses in Education
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