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Akçay, Arif; Coskun, Burcu Karabulut – Journal of Learning and Teaching in Digital Age, 2023
Background: Individuals need to be conscious and aware not to experience the negative effects of digital games and identify the difference between dijital games and digital educational games. The use of digital educational games has four sub-dimensions. These are the "affective approach", the "perceived usefulness,"…
Descriptors: Preservice Teachers, Video Games, Computer Use, Addictive Behavior
Tekalmaz, Gözde; Kezer, Fatih – Participatory Educational Research, 2021
The aim of the research is to develop an online environment where teachers can access test and item statistics and a comprehensible report regarding the tests they have used, to ensure the storage of their reports in their own online environment as well as to have an idea on the utility of the subject matter environment. The research is planned as…
Descriptors: Computer Uses in Education, Statistics, Tests, Test Items
Avci, Esat; Coskuntuncel, Orkun – Pegem Journal of Education and Instruction, 2019
The purpose of this research is to examine the views of middle school mathematics teachers about the usability of VUstat and TinkerPlots software in data processing learning in the Curriculum of Mathematics Teaching in Middle School (5th, 6th, 7th and 8th grades). In the study, the phenomenology design from qualitative research patterns was…
Descriptors: Middle School Teachers, Mathematics Teachers, Teacher Attitudes, Computer Uses in Education
Duran, Muharrem; Aytaç, Tufan – European Journal of Contemporary Education, 2016
One of the most important tools for the integration of ICT in education, especially with tablet computers, has been employed in Turkey through the FATIH Project. This study aimed to determine students' views on the use of tablet computers in learning and teaching processes. Eighty-four first-year high school students studying at three schools in…
Descriptors: Student Attitudes, Computer Uses in Education, High School Students, Questionnaires

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