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Selahattin Gönen; Serkan Noyan – Science Education International, 2025
In this study, it was aimed to determine the level of use of self-regulation strategies by science teachers while problem-solving in their lessons according to the variables of gender, education level, and professional exprience. This study was carried out on a total of 800 volunteer science teachers working under the Ministry of National…
Descriptors: Foreign Countries, Self Management, Science Teachers, Problem Solving
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Avni Yildiz – Shanlax International Journal of Education, 2023
The aim of this study is to compare the self-efficacy beliefs in problem posing of middle school mathematics teachers in Science and Art Centres and state schools. A descriptive research model was employed. The study was conducted with 187 teachers and "Teachers' Problem Posing Self-Efficacy Beliefs Inventory" (TPPBEI) was used. In the…
Descriptors: Self Efficacy, Mathematics Teachers, Art Education, Science Education
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Ibrahim Bozan; Erdal Taslidere – Education and Information Technologies, 2025
Coding and digital game design activities have been used in recent years to contribute to students' academic achievement and twenty-first century skills. This study aimed to investigate the effect of the 5E model enriched with coding and digital game design activities (5EECD) on gifted students' academic achievement and problem-solving skills. A…
Descriptors: Models, Coding, Computer Games, Educational Games
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Zengin, Rasit; Kavak, Tugçe; Keçeci, Gonca; Zengin, Fikriye Kirbag – Journal of Science Learning, 2022
This study examined the impact of STEM applications realized with 4th-grade elementary school students on their problem-solving skills. The study was conducted within the convergent parallel design framework, a mixed research method. The research was carried out with 42 4th-grade primary school students, 21 in the experimental group and 21 in the…
Descriptors: STEM Education, Grade 4, Elementary School Students, Problem Solving
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Barak, Belma; Avci, Görkem – Discourse and Communication for Sustainable Education, 2022
Education for Sustainable Development (ESD) is a teaching and learning approach that is based on the principles that underpin sustainability and applies to all levels of education. However, there is a scarcity of research on the integration of curricula with ESD. In this study, secondary school curricula in Germany (Bavaria) (geography, nature and…
Descriptors: Foreign Countries, Secondary School Curriculum, Sustainable Development, Cultural Differences
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Akben, Nimet – Research in Science Education, 2020
The interrelationship between mathematics and science education has frequently been emphasized, and common goals and approaches have often been adopted between disciplines. Improving students' problem-solving skills in mathematics and science education has always been given special attention; however, the problem-posing approach which plays a key…
Descriptors: Metacognition, Problem Solving, Teaching Methods, Correlation
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Nuhoglu, Hasret – Participatory Educational Research, 2020
The main goal of this research is to study the effect of modelling with system dynamics on learning. Specifically, this research studies if using inductive or deductive learning methods applied during modelling with system dynamics has any effect on problem solving skills of students. This research has three other goals: Firstly, the successful…
Descriptors: Logical Thinking, Teaching Methods, Science Education, Conservation (Environment)
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Aynas, Naciye; Aslan, Mecit – Journal of Learning for Development, 2021
This study aims to investigate the effects of authentic learning methods -- applied in science courses -- on the problem-solving skills and attitudes towards those courses. As a research design, a quasi-experimental design with pre-test and post-test control groups was used in the study. The data of the study were collected from 92 students at the…
Descriptors: Authentic Learning, Teaching Methods, Science Instruction, Problem Solving
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Çevik, Mustafa; Abdioglu, Cihat; Ergürer, Hasan Ertug – Journal of Inquiry Based Activities, 2020
This study reports on the implementation and evaluation of the "Enlighten Roman Tombs with Periscope" activity, one of the STEM + activities in the project named "STEM-ANTIQUE." The project included a science camp with STEM-based scientific studies, field trips, and observations lasting 10 days and 80 hours. The activity that…
Descriptors: STEM Education, Social Studies, Learning Activities, Program Evaluation
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Koyunlu Unlu, Zeynep; Dokme, Ilbilge – Journal of Education in Science, Environment and Health, 2020
The general aim of this action research was to offer ways of making science and technology education more effective and solving problems in the related field. The specific purpose was to determine how inquiry-based learning supported by instructional technologies improves students' achievement and develops their scientific inquiry skills. Taking…
Descriptors: Active Learning, Inquiry, Instructional Effectiveness, Technology Integration
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Yoleri, Sibel; Uyumaz, Gizem – Journal of Educational Technology and Online Learning, 2021
In this research, it is aimed to evaluate the effectiveness of digital game design and escape room training given to teachers working with gifted students in Science and Art Centers within the scope of 4005 Science and Society Innovative Education Practices Program supported by The Scientific and Technological Research Council of Turkey (TÜBITAK)…
Descriptors: Program Effectiveness, Educational Games, Video Games, Design
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Ergün, Aysegül; Kiyici, Gülbin – Pegem Journal of Education and Instruction, 2019
The purpose of this study was to determine the effect of Design Based Science Education (DBSE) applications on the perceptions of science teacher candidates about engineering education and engineers. In the quantitative part of the study in which the mixed method was involved, a semi-experimental design with single group pre-test post-test was…
Descriptors: Design, Preservice Teachers, Engineering Education, Technical Occupations
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Avcu, Yunus Emre; Er, Kemal Oguz – Journal of Educational Technology and Online Learning, 2020
The study aimed to present suggestions for how a design thinking (DT) approach can be applied in the processes of teaching programming to gifted students and to reveal its effects on the teaching process. The case study method was used. 5 different DT tasks were defined to create solutions for an unstructured problem by using programming tools and…
Descriptors: Case Studies, Design, Thinking Skills, Programming
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Çavas, Bülent; Güney, L. Özge; Karagöz, Emre; Çavas, Pinar – Science Education International, 2020
Lego has been a popular toy since 1932. "LEGO" is an abbreviation of two Danish words "leg godt" which means "play well." In today's LEGO-based learning and teaching environments, it has been revealed in studies that students working to solve problems presented to them were often unaware of how much time has passed.…
Descriptors: Toys, Robotics, Student Attitudes, Scientists
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Kapucu, Munise Seckin – International Journal of Progressive Education, 2019
The purpose of this study is to examine students' experience of design-based research in science applications courses. The study was carried out during the fall semester of the 2018-2019 academic year in the science application course. The participants of the study were 44 eighth grade students attending in two classes of a secondary school…
Descriptors: Learning Experience, Science Education, Secondary School Students, Problem Solving
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